April 19, 2021
According to the latest research report titled ‘Global Family Entertainment Centers Market Size study, by Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25) and Adults (Ages 25+)), by Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 10 to 30 acres and Over 30 acres), by Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement and Others), by Application (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities , Skill/Competition Games and Others), by Type (Children's Entertainment Centers (CECs), Children's Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs) and Location-based VR Entertainment Centers (LBECs)) and Regional Forecasts 2020-2027’, available with Market Study Report, global family entertainment centers market was worth USD 23 billion in 2019 and is projected to reach USD 49.9 billion by the year 2027, recording a y-o-y growth rate of 10.2%.
Rising disposable income of individuals, and development of commercial infrastructures which are integrated with food & beverage and entertainment zones are key factors driving the global family entertainment centers market growth. Additionally, availability of variety of food and beverage options for kids and adults in entertainment centers, in consort with technological developments like virtual reality (VR) and augmented reality (AR) will further proliferate the industry outlook.
Request sample copy of this Report: https://www.marketstudyreport.com/request-a-sample/2956068/
For the uninitiated, family entertainment centers are small amusement parks which entertain families in urban areas. They include a wide variety of entertainment options like arcades, video games, gaming consoles, redemption machines, soft play areas, children’s rides, games based on AR & VR, and skill-based machine games etc. Birthday parties and corporate events can also be hosted in these family entertainment centers.
Although high cost of establishing entertainment centers is hindering market expansion, innovative launches, collaborations, and alliances by leading players will generate significant revenues. For example, KidZania Kuala Lumpur launched KidZ & Tech 3.0 in August 2018. This includes an exciting Emoji Scavenger Hunt smart learning activity. Additionally, it gives children an opportunity to try out programs that use robotics and artificial intelligence.
From the regional frame of reference, North America led the worldwide family entertainment centers market forecast in the recent past, due to factors like presence of leading players, well-developed infrastructure, and increasing adoption of modern technologies.
Key players in global family entertainment centers industry are Legoland Discovery Centre, KidZania, The Walt Disney Company, Fun City, Dave & Buster’s, Scene75 Entertainment Center, CEC Entertainment Inc., Smaaash Entertainment Pvt. Ltd., Cinergy Entertainment Group Inc., and Lucky Strike Entertainment LLC.