May 07, 2021
According the research report titled ‘Global Online Gaming Market Size study, by Type (Puzzle, Action, Adventure, Arcade, Sports and others), Platform (PCs, Consoles, Mobile Phone), By Gamer Type (Social Gamer, Serious Gamer, Core Gamers) and Regional Forecasts 2020-2027’, available with Market Study Report, global online gaming market is projected to expand considerably between 2020 and 2027.
Rising preference for indoor gaming among millennials, extensive adoption of smart devices, development of multiplayer feature which enables players to interact with each other, and innovations in software & hardware are key factors driving the growth of global online gaming market.
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According to Statista, in 2020, India had 365 million online gamers, with equal preference for mobile first games as well as PC & console based games.
For the unversed, online gaming refers to a type of video gaming which offers players the facility to interact and play with other gamers by using a multiplayer feature. These games can be played on mobile network as well as a computer and require internet access.
While easy availability of and access to online gaming coupled with increasing penetration of internet services are proliferating the industry share, high gaming subscription charges, and government interference are poised to inhibit global online gaming market expansion over the analysis timeframe.
Based on type, worldwide online gaming market is bifurcated into puzzle, sports, adventure, action, and arcade among others. Speaking of platform, the industry is segmented into consoles, mobile phones, and PCs. Moving on to types of gamers, the market sphere is segregated into social gamers, serious gamers, and core gamers.
Regionally speaking, Asia Pacific captured majority of the global online gaming industry share in the past year, due to rising smart phone penetration along with increasing demand for entertainment which led to surge in number of gamers. Also, South Korea is constantly focusing on multiplayer online games and E-sports, which will add traction to the market outlook.
Key players profiled in the global online gaming market report are Sony Group Corporation, King.com Limited, Konami Holdings Corporation, Microsoft Corporation, Peak Games, Tencent Holdings Ltd., GungHo Online Entertainment Inc., GREE Inc., NCSoft Corporation, and Activision Blizzard Inc.