Global AR in Retail Market Research Report 2023

Report Format: PDF   |   Report ID: 5659149   |   Published Date: January 2023   |   Pages:  300  

Global AR in Retail Market Size was estimated at USD 1855.74 million in 2022 and is projected to reach USD 6727.42 million by 2028, exhibiting a CAGR of 20.2% during the forecast period.
Global AR in Retail Market Overview:
Global AR in Retail Market Report 2022 comes with the extensive industry analysis  development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2022-2028.This research study of AR in Retail involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.
Scope of the AR in Retail Market
The AR in Retail Market Research report incorporate value chain analysis for each of the product type. Value chain analysis offers in depth information about value addition at each stage.The study includes drivers and restraints for AR in Retail Market along with their impact on demand during the forecast period. The study also provides key market indicators affecting thegrowth of the market. Research report includes major key player analysis with shares of each player inside market, growth rate and market attractiveness in different endusers/regions. Our study AR in Retail Market helps user to make precise decision in order to expand their market presence and increase market share.
Impact of COVID-19 on AR in Retail Market
Report covers Impact of Coronavirus COVID-19: Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the AR in Retail market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
Global AR in Retail Market Segmentation
Global AR in Retail Market Research report comprises of Porter's five forces analysis to do the detail study about its each segmentation like Product segmentation, End user/application segment analysis and Major key players analysis mentioned as below;
By Type, AR in Retail market has been segmented into:
by System
Virtual Fitting Room
Visualizing Software
by Technology
Marker-based Augmented Reality
Marker-less Augmented Reality
By Application, AR in Retail market has been segmented into:
E-commerce
Physic Stores
Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
Competitive Landscape:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The AR in Retail market study focused on including all the primary level, secondary level and tertiary level competitors in the report. The data generated by conducting the primary and secondary research.The report covers detail analysis of driver, constraints and scope for new players entering the AR in Retail market.
Top Key Players Covered in AR in Retail market are:
Google
PTC
Apple
Microsoft
Wikitude
DAQRI
Zugara
Blippar
Marxent Labs
Augment
ViewAR
Holition
Ikea
Sephora
Amazon
Objective to buy this Report:
1. AR in Retail analysis predicts the representation of this market, supply and demand, capacity, detailed investigations, etc.
2. Even the report, along with the international series, conducts an in-depth study of rules, policies and current policy.
3. In addition, additional factors are mentioned: imports, arrangement of commodity prices for the market, supply and demand of industry products, major manufacturers.
4. The report starts with AR in Retail market statistics and moves to important points, with dependent markets categorized by market trend by application.
5. Applications of market may also be assessed based on their performances.
6. Other market attributes, such as future aspects, limitations and growth for all departments.
Chapter 1: Introduction
 1.1 Research Objectives
 1.2 Research Methodology
 1.3 Research Process
 1.4 Scope and Coverage
  1.4.1 Market Definition
  1.4.2 Key Questions Answered
 1.5 Market Segmentation

Chapter 2:Executive Summary

Chapter 3:Growth Opportunities By Segment
 3.1 By Type
 3.2 By Application

Chapter 4: Market Landscape
 4.1 Porter's Five Forces Analysis
  4.1.1 Bargaining Power of Supplier
  4.1.2 Threat of New Entrants
  4.1.3 Threat of Substitutes
  4.1.4 Competitive Rivalry
  4.1.5 Bargaining Power Among Buyers
 4.2 Industry Value Chain Analysis
 4.3 Market Dynamics
  4.3.1 Drivers
  4.3.2 Restraints
  4.3.3 Opportunities
  4.5.4 Challenges
 4.4 Pestle Analysis
 4.5 Technological Roadmap
 4.6 Regulatory Landscape
 4.7 SWOT Analysis
 4.8 Price Trend Analysis
 4.9 Patent Analysis
 4.10 Analysis of the Impact of Covid-19
  4.10.1 Impact on the Overall Market
  4.10.2 Impact on the Supply Chain
  4.10.3 Impact on the Key Manufacturers
  4.10.4 Impact on the Pricing

Chapter 5: AR in Retail Market by Type
 5.1 AR in Retail Market Overview Snapshot and Growth Engine
 5.2 AR in Retail Market Overview
 5.3 by System
  5.3.1 Introduction and Market Overview
  5.3.2 Historic and Forecasted Market Size (2016-2028F)
  5.3.3 Key Market Trends, Growth Factors and Opportunities
  5.3.4 by System: Geographic Segmentation
 5.4 Virtual Fitting Room
  5.4.1 Introduction and Market Overview
  5.4.2 Historic and Forecasted Market Size (2016-2028F)
  5.4.3 Key Market Trends, Growth Factors and Opportunities
  5.4.4 Virtual Fitting Room: Geographic Segmentation
 5.5 Visualizing Software
  5.5.1 Introduction and Market Overview
  5.5.2 Historic and Forecasted Market Size (2016-2028F)
  5.5.3 Key Market Trends, Growth Factors and Opportunities
  5.5.4 Visualizing Software: Geographic Segmentation
 5.6 by Technology
  5.6.1 Introduction and Market Overview
  5.6.2 Historic and Forecasted Market Size (2016-2028F)
  5.6.3 Key Market Trends, Growth Factors and Opportunities
  5.6.4 by Technology: Geographic Segmentation
 5.7 Marker-based Augmented Reality
  5.7.1 Introduction and Market Overview
  5.7.2 Historic and Forecasted Market Size (2016-2028F)
  5.7.3 Key Market Trends, Growth Factors and Opportunities
  5.7.4 Marker-based Augmented Reality: Geographic Segmentation
 5.8 Marker-less Augmented Reality
  5.8.1 Introduction and Market Overview
  5.8.2 Historic and Forecasted Market Size (2016-2028F)
  5.8.3 Key Market Trends, Growth Factors and Opportunities
  5.8.4 Marker-less Augmented Reality: Geographic Segmentation

Chapter 6: AR in Retail Market by Application
 6.1 AR in Retail Market Overview Snapshot and Growth Engine
 6.2 AR in Retail Market Overview
 6.3 E-commerce
  6.3.1 Introduction and Market Overview
  6.3.2 Historic and Forecasted Market Size (2016-2028F)
  6.3.3 Key Market Trends, Growth Factors and Opportunities
  6.3.4 E-commerce: Geographic Segmentation
 6.4 Physic Stores
  6.4.1 Introduction and Market Overview
  6.4.2 Historic and Forecasted Market Size (2016-2028F)
  6.4.3 Key Market Trends, Growth Factors and Opportunities
  6.4.4 Physic Stores: Geographic Segmentation

Chapter 7: Company Profiles and Competitive Analysis
 7.1 Competitive Landscape
  7.1.1 Competitive Positioning
  7.1.2 AR in Retail Sales and Market Share By Players
  7.1.3 Industry BCG Matrix
  7.1.4 Heat Map Analysis
  7.1.5 AR in Retail Industry Concentration Ratio (CR5 and HHI)
  7.1.6 Top 5 AR in Retail Players Market Share
  7.1.7 Mergers and Acquisitions
  7.1.8 Business Strategies By Top Players
 7.2 GOOGLE
  7.2.1 Company Overview
  7.2.2 Key Executives
  7.2.3 Company Snapshot
  7.2.4 Operating Business Segments
  7.2.5 Product Portfolio
  7.2.6 Business Performance
  7.2.7 Key Strategic Moves and Recent Developments
  7.2.8 SWOT Analysis
 7.3 PTC
 7.4 APPLE
 7.5 MICROSOFT
 7.6 WIKITUDE
 7.7 DAQRI
 7.8 ZUGARA
 7.9 BLIPPAR
 7.10 MARXENT LABS
 7.11 AUGMENT
 7.12 VIEWAR
 7.13 HOLITION
 7.14 IKEA
 7.15 SEPHORA
 7.16 AMAZON

Chapter 8: Global AR in Retail Market Analysis, Insights and Forecast, 2016-2028
 8.1 Market Overview
 8.2 Historic and Forecasted Market Size By Type
  8.2.1 by System
  8.2.2 Virtual Fitting Room
  8.2.3 Visualizing Software
  8.2.4 by Technology
  8.2.5 Marker-based Augmented Reality
  8.2.6 Marker-less Augmented Reality
 8.3 Historic and Forecasted Market Size By Application
  8.3.1 E-commerce
  8.3.2 Physic Stores

Chapter 9: North America AR in Retail Market Analysis, Insights and Forecast, 2016-2028
 9.1 Key Market Trends, Growth Factors and Opportunities
 9.2 Impact of Covid-19
 9.3 Key Players
 9.4 Key Market Trends, Growth Factors and Opportunities
 9.4 Historic and Forecasted Market Size By Type
  9.4.1 by System
  9.4.2 Virtual Fitting Room
  9.4.3 Visualizing Software
  9.4.4 by Technology
  9.4.5 Marker-based Augmented Reality
  9.4.6 Marker-less Augmented Reality
 9.5 Historic and Forecasted Market Size By Application
  9.5.1 E-commerce
  9.5.2 Physic Stores
 9.6 Historic and Forecast Market Size by Country
  9.6.1 U.S.
  9.6.2 Canada
  9.6.3 Mexico

Chapter 10: Europe AR in Retail Market Analysis, Insights and Forecast, 2016-2028
 10.1 Key Market Trends, Growth Factors and Opportunities
 10.2 Impact of Covid-19
 10.3 Key Players
 10.4 Key Market Trends, Growth Factors and Opportunities
 10.4 Historic and Forecasted Market Size By Type
  10.4.1 by System
  10.4.2 Virtual Fitting Room
  10.4.3 Visualizing Software
  10.4.4 by Technology
  10.4.5 Marker-based Augmented Reality
  10.4.6 Marker-less Augmented Reality
 10.5 Historic and Forecasted Market Size By Application
  10.5.1 E-commerce
  10.5.2 Physic Stores
 10.6 Historic and Forecast Market Size by Country
  10.6.1 Germany
  10.6.2 U.K.
  10.6.3 France
  10.6.4 Italy
  10.6.5 Russia
  10.6.6 Spain
  10.6.7 Rest of Europe

Chapter 11: Asia-Pacific AR in Retail Market Analysis, Insights and Forecast, 2016-2028
 11.1 Key Market Trends, Growth Factors and Opportunities
 11.2 Impact of Covid-19
 11.3 Key Players
 11.4 Key Market Trends, Growth Factors and Opportunities
 11.4 Historic and Forecasted Market Size By Type
  11.4.1 by System
  11.4.2 Virtual Fitting Room
  11.4.3 Visualizing Software
  11.4.4 by Technology
  11.4.5 Marker-based Augmented Reality
  11.4.6 Marker-less Augmented Reality
 11.5 Historic and Forecasted Market Size By Application
  11.5.1 E-commerce
  11.5.2 Physic Stores
 11.6 Historic and Forecast Market Size by Country
  11.6.1 China
  11.6.2 India
  11.6.3 Japan
  11.6.4 Singapore
  11.6.5 Australia
  11.6.6 New Zealand
  11.6.7 Rest of APAC

Chapter 12: Middle East & Africa AR in Retail Market Analysis, Insights and Forecast, 2016-2028
 12.1 Key Market Trends, Growth Factors and Opportunities
 12.2 Impact of Covid-19
 12.3 Key Players
 12.4 Key Market Trends, Growth Factors and Opportunities
 12.4 Historic and Forecasted Market Size By Type
  12.4.1 by System
  12.4.2 Virtual Fitting Room
  12.4.3 Visualizing Software
  12.4.4 by Technology
  12.4.5 Marker-based Augmented Reality
  12.4.6 Marker-less Augmented Reality
 12.5 Historic and Forecasted Market Size By Application
  12.5.1 E-commerce
  12.5.2 Physic Stores
 12.6 Historic and Forecast Market Size by Country
  12.6.1 Turkey
  12.6.2 Saudi Arabia
  12.6.3 Iran
  12.6.4 UAE
  12.6.5 Africa
  12.6.6 Rest of MEA

Chapter 13: South America AR in Retail Market Analysis, Insights and Forecast, 2016-2028
 13.1 Key Market Trends, Growth Factors and Opportunities
 13.2 Impact of Covid-19
 13.3 Key Players
 13.4 Key Market Trends, Growth Factors and Opportunities
 13.4 Historic and Forecasted Market Size By Type
  13.4.1 by System
  13.4.2 Virtual Fitting Room
  13.4.3 Visualizing Software
  13.4.4 by Technology
  13.4.5 Marker-based Augmented Reality
  13.4.6 Marker-less Augmented Reality
 13.5 Historic and Forecasted Market Size By Application
  13.5.1 E-commerce
  13.5.2 Physic Stores
 13.6 Historic and Forecast Market Size by Country
  13.6.1 Brazil
  13.6.2 Argentina
  13.6.3 Rest of SA

Chapter 14 Investment Analysis

Chapter 15 Analyst Viewpoint and Conclusion


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Frequently Asked Questions (FAQ)

Global AR in Retail Market Size was estimated at USD 1855.74 million in 2022 and is projected to reach USD 6727.42 million by 2028.

Google,PTC,Apple,Microsoft,Wikitude,DAQRI,Zugara,Blippar,Marxent Labs,Augment,ViewAR,Holition,Ikea,Sephora,Amazon

North America,Europe,Asia-Pacific,South America,Middle East & Africa