Research Summary
Battle Royale games are a popular genre of video games that typically involve a large number of players competing against each other in a last-person-standing competition. The term ? 1/4 ?Battle Royale? 1/4 ? is derived from a Japanese dystopian novel and subsequent film adaptations, where a group of participants engage in a fight to the death until only one survivor remains. In a Battle Royale game, players are dropped into a virtual environment, often an expansive map, and must scavenge for weapons, equipment, and resources to eliminate opponents and survive. The playable area gradually shrinks over time, forcing players into closer proximity and increasing the intensity of encounters.
According to DIResearch's in-depth investigation and research, the global Battle Royale Games market size will reach US$ Million in 2024, and is expected to reach US$ Million in 2030, with a CAGR of % (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be US$ Million, accounting for approximately % of the world. It is expected to reach US$ Million in 2030, and the global share will reach %.
The major global manufacturers of Battle Royale Games include Tencent, Epic Games, NetEase, Electronic Arts, Activision, Rec Room, Techland, Ubisoft, Bethesda Game Studios, Daybreak, Proletariat etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Battle Royale Games. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Battle Royale Games market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Battle Royale Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Battle Royale Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Battle Royale Games Include:
Tencent
Epic Games
NetEase
Electronic Arts
Activision
Rec Room
Techland
Ubisoft
Bethesda Game Studios
Daybreak
Proletariat
Battle Royale Games Product Segment Include:
Free-to-play
Pay-to-play
Battle Royale Games Product Application Include:
PC
Mobile
Tablet
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Battle Royale Games Industry PESTEL Analysis
Chapter 3: Global Battle Royale Games Industry Porter's Five Forces Analysis
Chapter 4: Global Battle Royale Games Major Regional Market Size and Forecast Analysis
Chapter 5: Global Battle Royale Games Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Battle Royale Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Battle Royale Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Battle Royale Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Battle Royale Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Battle Royale Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Battle Royale Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Battle Royale Games Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents 1 Battle Royale Games Market Overview 1.1 Product Definition and Statistical Scope 1.2 Battle Royale Games Product by Type 1.2.1 Global Battle Royale Games Market Size by Type, 2023 VS 2024 VS 2030 1.2.2 Free-to-play 1.2.3 Pay-to-play 1.3 Battle Royale Games Product by Application 1.3.1 Global Battle Royale Games Market Size by Application, 2023 VS 2024 VS 2030 1.3.2 PC 1.3.3 Mobile 1.3.4 Tablet 1.3.5 Others 1.4 Global Battle Royale Games Market Revenue Analysis (2019-2030) 1.5 Battle Royale Games Market Development Status and Trends 1.5.1 Battle Royale Games Industry Development Status Analysis 1.5.2 Battle Royale Games Industry Development Trends Analysis 2 Battle Royale Games Market PESTEL Analysis 2.1 Political Factors Analysis 2.2 Economic Factors Analysis 2.3 Social Factors Analysis 2.4 Technological Factors Analysis 2.5 Environmental Factors Analysis 2.6 Legal Factors Analysis 3 Battle Royale Games Market Porter's Five Forces Analysis 3.1 Competitive Rivalry 3.2 Threat of New Entrants 3.3 Bargaining Power of Suppliers 3.4 Bargaining Power of Buyers 3.5 Threat of Substitutes 4 Global Battle Royale Games Market Analysis by Regions 4.1 Battle Royale Games Overall Market: 2023 VS 2024 VS 2030 4.2 Global Battle Royale Games Revenue and Forecast Analysis (2019-2030) 4.2.1 Global Battle Royale Games Revenue and Market Share by Region (2019-2024) 4.2.2 Global Battle Royale Games Revenue Forecast by Region (2025-2030) 5 Global Battle Royale Games Market Size by Type and Application 5.1 Global Battle Royale Games Market Size by Type 5.2 Global Battle Royale Games Market Size by Application 6 North America 6.1 North America Battle Royale Games Market Size and Growth Rate Analysis (2019-2030) 6.2 North America Key Manufacturers Analysis 6.3 North America Battle Royale Games Market Size by Type 6.4 North America Battle Royale Games Market Size by Application 6.5 North America Battle Royale Games Market Size by Country 6.5.1 US 6.5.2 Canada 7 Europe 7.1 Europe Battle Royale Games Market Size and Growth Rate Analysis (2019-2030) 7.2 Europe Key Manufacturers Analysis 7.3 Europe Battle Royale Games Market Size by Type 7.4 Europe Battle Royale Games Market Size by Application 7.5 Europe Battle Royale Games Market Size by Country 7.5.1 Germany 7.5.2 France 7.5.3 United Kingdom 7.5.4 Italy 7.5.5 Spain 7.5.6 Benelux 8 China 8.1 China Battle Royale Games Market Size and Growth Rate Analysis (2019-2030) 8.2 China Key Manufacturers Analysis 8.3 China Battle Royale Games Market Size by Type 8.4 China Battle Royale Games Market Size by Application 9 APAC (excl. China) 9.1 APAC (excl. China) Battle Royale Games Market Size and Growth Rate Analysis (2019-2030) 9.2 APAC (excl. China) Key Manufacturers Analysis 9.3 APAC (excl. China) Battle Royale Games Market Size by Type 9.4 APAC (excl. China) Battle Royale Games Market Size by Application 9.5 APAC (excl. China) Battle Royale Games Market Size by Country 9.5.1 Japan 9.5.2 South Korea 9.5.3 India 9.5.4 Australia 9.5.5 Indonesia 9.5.6 Vietnam 9.5.7 Malaysia 9.5.8 Thailand 10 Latin America 10.1 Latin America Battle Royale Games Market Size and Growth Rate Analysis (2019-2030) 10.2 Latin America Key Manufacturers Analysis 10.3 Latin America Battle Royale Games Market Size by Type 10.4 Latin America Battle Royale Games Market Size by Application 10.5 Latin America Battle Royale Games Market Size by Country 10.5.1 Mecixo 10.5.2 Brazil 11 Middle East & Africa 11.1 Middle East & Africa Battle Royale Games Market Size and Growth Rate Analysis (2019-2030) 11.2 Middle East & Africa Key Manufacturers Analysis 11.3 Middle East & Africa Battle Royale Games Market Size by Type 11.4 Middle East & Africa Battle Royale Games Market Size by Application 11.5 Middle East & Africa Battle Royale Games Market Size by Country 11.5.1 Saudi Arabia 11.5.2 South Africa 12 Market Competition by Manufacturers 12.1 Global Battle Royale Games Market Revenue by Key Manufacturers (2020-2024) 12.2 Battle Royale Games Competitive Landscape Analysis and Market Dynamic 12.2.1 Battle Royale Games Competitive Landscape Analysis 12.2.2 Global Key Manufacturers Headquarter and Key Area Sales 12.2.3 Market Dynamic 13 Key Companies Analysis 13.1 Tencent 13.1.1 Tencent Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.1.2 Tencent Battle Royale Games Product Portfolio 13.1.3 Tencent Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.2 Epic Games 13.2.1 Epic Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.2.2 Epic Games Battle Royale Games Product Portfolio 13.2.3 Epic Games Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.3 NetEase 13.3.1 NetEase Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.3.2 NetEase Battle Royale Games Product Portfolio 13.3.3 NetEase Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.4 Electronic Arts 13.4.1 Electronic Arts Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.4.2 Electronic Arts Battle Royale Games Product Portfolio 13.4.3 Electronic Arts Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.5 Activision 13.5.1 Activision Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.5.2 Activision Battle Royale Games Product Portfolio 13.5.3 Activision Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.6 Rec Room 13.6.1 Rec Room Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.6.2 Rec Room Battle Royale Games Product Portfolio 13.6.3 Rec Room Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.7 Techland 13.7.1 Techland Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.7.2 Techland Battle Royale Games Product Portfolio 13.7.3 Techland Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.8 Ubisoft 13.8.1 Ubisoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.8.2 Ubisoft Battle Royale Games Product Portfolio 13.8.3 Ubisoft Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.9 Bethesda Game Studios 13.9.1 Bethesda Game Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.9.2 Bethesda Game Studios Battle Royale Games Product Portfolio 13.9.3 Bethesda Game Studios Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.10 Daybreak 13.10.1 Daybreak Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.10.2 Daybreak Battle Royale Games Product Portfolio 13.10.3 Daybreak Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.11 Proletariat 13.11.1 Proletariat Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.11.2 Proletariat Battle Royale Games Product Portfolio 13.11.3 Proletariat Battle Royale Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 14 Industry Chain Analysis 14.1 Battle Royale Games Industry Chain Analysis 14.2 Battle Royale Games Industry Raw Material and Suppliers Analysis 14.2.1 Upstream Key Raw Material Supply Analysis 14.2.2 Raw Material Suppliers and Contact Information 14.3 Battle Royale Games Typical Downstream Customers 14.4 Battle Royale Games Sales Channel Analysis 15 Research Findings and Conclusion 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.2 Research Scope 16.3 Benchmarks and Assumptions 16.4 Date Source 16.4.1 Primary Sources 16.4.2 Secondary Sources 16.5 Data Cross Validation 16.6 Disclaimer
Publisher: DIResearch
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