Research Summary
Blockchain technology is making its way into the media, advertising, and entertainment industries, offering potential solutions to long-standing challenges. In media, blockchain can be used to establish transparent and decentralized platforms for content distribution, enabling artists and creators to directly connect with their audience and receive fair compensation for their work. It also enhances copyright protection by providing immutable records of ownership and rights management. In advertising, blockchain can address issues of ad fraud, lack of transparency, and inefficient intermediaries by creating a decentralized and auditable system for ad transactions, ensuring that advertisers get accurate data and fair value for their investments. Additionally, blockchain can revolutionize the entertainment industry by enabling secure and traceable digital rights management, tokenization of assets, and seamless micropayments for content consumption. It offers the potential to disrupt traditional models, empower creators and consumers, and reshape how media, advertising, and entertainment are produced, distributed, and monetized. However, widespread adoption and overcoming technical and regulatory challenges are still necessary for blockchain to fully realize its potential in these industries.
According to DIResearch's in-depth investigation and research, the global Blockchain in Media, Advertising, and Entertainment market size will reach US$ Million in 2024, and is expected to reach US$ Million in 2030, with a CAGR of % (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be US$ Million, accounting for approximately % of the world. It is expected to reach US$ Million in 2030, and the global share will reach %.
The major global manufacturers of Blockchain in Media, Advertising, and Entertainment include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys, Accenture etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Blockchain in Media, Advertising, and Entertainment. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Blockchain in Media, Advertising, and Entertainment market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Blockchain in Media, Advertising, and Entertainment market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Blockchain in Media, Advertising, and Entertainment industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Blockchain in Media, Advertising, and Entertainment Include:
IBM
Amazon Web Services (AWS)
Microsoft
Oracle
SAP
ConsenSys
Accenture
Blockchain in Media, Advertising, and Entertainment Product Segment Include:
On-Premise
Cloud Based
Blockchain in Media, Advertising, and Entertainment Product Application Include:
Ethereum
Hyperledger
Quorum
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Blockchain in Media, Advertising, and Entertainment Industry PESTEL Analysis
Chapter 3: Global Blockchain in Media, Advertising, and Entertainment Industry Porter's Five Forces Analysis
Chapter 4: Global Blockchain in Media, Advertising, and Entertainment Major Regional Market Size and Forecast Analysis
Chapter 5: Global Blockchain in Media, Advertising, and Entertainment Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Blockchain in Media, Advertising, and Entertainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Blockchain in Media, Advertising, and Entertainment Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents 1 Blockchain in Media, Advertising, and Entertainment Market Overview 1.1 Product Definition and Statistical Scope 1.2 Blockchain in Media, Advertising, and Entertainment Product by Type 1.2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Type, 2023 VS 2024 VS 2030 1.2.2 On-Premise 1.2.3 Cloud Based 1.3 Blockchain in Media, Advertising, and Entertainment Product by Application 1.3.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Application, 2023 VS 2024 VS 2030 1.3.2 Ethereum 1.3.3 Hyperledger 1.3.4 Quorum 1.3.5 Others 1.4 Global Blockchain in Media, Advertising, and Entertainment Market Revenue Analysis (2019-2030) 1.5 Blockchain in Media, Advertising, and Entertainment Market Development Status and Trends 1.5.1 Blockchain in Media, Advertising, and Entertainment Industry Development Status Analysis 1.5.2 Blockchain in Media, Advertising, and Entertainment Industry Development Trends Analysis 2 Blockchain in Media, Advertising, and Entertainment Market PESTEL Analysis 2.1 Political Factors Analysis 2.2 Economic Factors Analysis 2.3 Social Factors Analysis 2.4 Technological Factors Analysis 2.5 Environmental Factors Analysis 2.6 Legal Factors Analysis 3 Blockchain in Media, Advertising, and Entertainment Market Porter's Five Forces Analysis 3.1 Competitive Rivalry 3.2 Threat of New Entrants 3.3 Bargaining Power of Suppliers 3.4 Bargaining Power of Buyers 3.5 Threat of Substitutes 4 Global Blockchain in Media, Advertising, and Entertainment Market Analysis by Regions 4.1 Blockchain in Media, Advertising, and Entertainment Overall Market: 2023 VS 2024 VS 2030 4.2 Global Blockchain in Media, Advertising, and Entertainment Revenue and Forecast Analysis (2019-2030) 4.2.1 Global Blockchain in Media, Advertising, and Entertainment Revenue and Market Share by Region (2019-2024) 4.2.2 Global Blockchain in Media, Advertising, and Entertainment Revenue Forecast by Region (2025-2030) 5 Global Blockchain in Media, Advertising, and Entertainment Market Size by Type and Application 5.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Type 5.2 Global Blockchain in Media, Advertising, and Entertainment Market Size by Application 6 North America 6.1 North America Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2019-2030) 6.2 North America Key Manufacturers Analysis 6.3 North America Blockchain in Media, Advertising, and Entertainment Market Size by Type 6.4 North America Blockchain in Media, Advertising, and Entertainment Market Size by Application 6.5 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country 6.5.1 US 6.5.2 Canada 7 Europe 7.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2019-2030) 7.2 Europe Key Manufacturers Analysis 7.3 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Type 7.4 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Application 7.5 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country 7.5.1 Germany 7.5.2 France 7.5.3 United Kingdom 7.5.4 Italy 7.5.5 Spain 7.5.6 Benelux 8 China 8.1 China Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2019-2030) 8.2 China Key Manufacturers Analysis 8.3 China Blockchain in Media, Advertising, and Entertainment Market Size by Type 8.4 China Blockchain in Media, Advertising, and Entertainment Market Size by Application 9 APAC (excl. China) 9.1 APAC (excl. China) Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2019-2030) 9.2 APAC (excl. China) Key Manufacturers Analysis 9.3 APAC (excl. China) Blockchain in Media, Advertising, and Entertainment Market Size by Type 9.4 APAC (excl. China) Blockchain in Media, Advertising, and Entertainment Market Size by Application 9.5 APAC (excl. China) Blockchain in Media, Advertising, and Entertainment Market Size by Country 9.5.1 Japan 9.5.2 South Korea 9.5.3 India 9.5.4 Australia 9.5.5 Indonesia 9.5.6 Vietnam 9.5.7 Malaysia 9.5.8 Thailand 10 Latin America 10.1 Latin America Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2019-2030) 10.2 Latin America Key Manufacturers Analysis 10.3 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Type 10.4 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Application 10.5 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Country 10.5.1 Mecixo 10.5.2 Brazil 11 Middle East & Africa 11.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate Analysis (2019-2030) 11.2 Middle East & Africa Key Manufacturers Analysis 11.3 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Type 11.4 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Application 11.5 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country 11.5.1 Saudi Arabia 11.5.2 South Africa 12 Market Competition by Manufacturers 12.1 Global Blockchain in Media, Advertising, and Entertainment Market Revenue by Key Manufacturers (2020-2024) 12.2 Blockchain in Media, Advertising, and Entertainment Competitive Landscape Analysis and Market Dynamic 12.2.1 Blockchain in Media, Advertising, and Entertainment Competitive Landscape Analysis 12.2.2 Global Key Manufacturers Headquarter and Key Area Sales 12.2.3 Market Dynamic 13 Key Companies Analysis 13.1 IBM 13.1.1 IBM Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.1.2 IBM Blockchain in Media, Advertising, and Entertainment Product Portfolio 13.1.3 IBM Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.2 Amazon Web Services (AWS) 13.2.1 Amazon Web Services (AWS) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.2.2 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Product Portfolio 13.2.3 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.3 Microsoft 13.3.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.3.2 Microsoft Blockchain in Media, Advertising, and Entertainment Product Portfolio 13.3.3 Microsoft Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.4 Oracle 13.4.1 Oracle Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.4.2 Oracle Blockchain in Media, Advertising, and Entertainment Product Portfolio 13.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.5 SAP 13.5.1 SAP Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.5.2 SAP Blockchain in Media, Advertising, and Entertainment Product Portfolio 13.5.3 SAP Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.6 ConsenSys 13.6.1 ConsenSys Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.6.2 ConsenSys Blockchain in Media, Advertising, and Entertainment Product Portfolio 13.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.7 Accenture 13.7.1 Accenture Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.7.2 Accenture Blockchain in Media, Advertising, and Entertainment Product Portfolio 13.7.3 Accenture Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 14 Industry Chain Analysis 14.1 Blockchain in Media, Advertising, and Entertainment Industry Chain Analysis 14.2 Blockchain in Media, Advertising, and Entertainment Industry Raw Material and Suppliers Analysis 14.2.1 Upstream Key Raw Material Supply Analysis 14.2.2 Raw Material Suppliers and Contact Information 14.3 Blockchain in Media, Advertising, and Entertainment Typical Downstream Customers 14.4 Blockchain in Media, Advertising, and Entertainment Sales Channel Analysis 15 Research Findings and Conclusion 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.2 Research Scope 16.3 Benchmarks and Assumptions 16.4 Date Source 16.4.1 Primary Sources 16.4.2 Secondary Sources 16.5 Data Cross Validation 16.6 Disclaimer
Publisher: DIResearch
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