Global Cloud Gaming Competitive Landscape Professional Research Report 2024

Report Format: PDF   |   Report ID: 5675762   |   Published Date: July 2024   |   Pages:  170+  

Research Summary
Cloud gaming, also known as game streaming or gaming-as-a-service, is a revolutionary technology that allows gamers to play video games over the internet without the need for high-end gaming hardware. Instead of running games on a local device, cloud gaming offloads the processing and rendering tasks to powerful servers in data centers. Gamers can access and play games on various devices, such as computers, smartphones, tablets, and smart TVs, through dedicated gaming apps or web browsers. The game data is streamed in real-time to the player's device, and the player's input is sent back to the cloud server, creating an interactive gaming experience. Cloud gaming enables gamers to enjoy high-quality graphics and gameplay even on devices with limited hardware capabilities. It also eliminates the need for game installations and updates, as all the processing is done remotely. The success of cloud gaming relies heavily on low-latency internet connections, as any delay between the player's input and the server's response can negatively impact the gaming experience. As internet infrastructure and technology continue to improve, cloud gaming is poised to become a prominent and accessible form of gaming, transforming the way games are played and accessed worldwide.
According to DIResearch's in-depth investigation and research, the global Cloud Gaming market size will reach US$ Million in 2024, and is expected to reach US$ Million in 2030, with a CAGR of % (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be US$ Million, accounting for approximately % of the world. It is expected to reach US$ Million in 2030, and the global share will reach %.
The major global manufacturers of Cloud Gaming include Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo), 51ias.com (Gloud), Cyber Cloud, Liquidsky, Yunlian Technology, BlacknutSAS, Alibaba Cloud, Baidu, Tencent Cloud, Ksyun (Kingsoft), LeCloud etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Cloud Gaming. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Cloud Gaming market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Cloud Gaming market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Cloud Gaming industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Cloud Gaming Include:
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Liquidsky
Yunlian Technology
BlacknutSAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud
Cloud Gaming Product Segment Include:
Video Streaming
File Streaming
Cloud Gaming Product Application Include:
PC
Connected TV
Tablet
Smartphone
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Cloud Gaming Industry PESTEL Analysis
Chapter 3: Global Cloud Gaming Industry Porter's Five Forces Analysis
Chapter 4: Global Cloud Gaming Major Regional Market Size and Forecast Analysis
Chapter 5: Global Cloud Gaming Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Cloud Gaming Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Cloud Gaming Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Cloud Gaming Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Cloud Gaming Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Cloud Gaming Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Cloud Gaming Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Cloud Gaming Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents

1 Cloud Gaming Market Overview

1.1 Product Definition and Statistical Scope

1.2 Cloud Gaming Product by Type

1.2.1 Global Cloud Gaming Market Size by Type, 2023 VS 2024 VS 2030

1.2.2 Video Streaming

1.2.3 File Streaming

1.3 Cloud Gaming Product by Application

1.3.1 Global Cloud Gaming Market Size by Application, 2023 VS 2024 VS 2030

1.3.2 PC

1.3.3 Connected TV

1.3.4 Tablet

1.3.5 Smartphone

1.4 Global Cloud Gaming Market Revenue Analysis (2019-2030)

1.5 Cloud Gaming Market Development Status and Trends

1.5.1 Cloud Gaming Industry Development Status Analysis

1.5.2 Cloud Gaming Industry Development Trends Analysis

2 Cloud Gaming Market PESTEL Analysis

2.1 Political Factors Analysis

2.2 Economic Factors Analysis

2.3 Social Factors Analysis

2.4 Technological Factors Analysis

2.5 Environmental Factors Analysis

2.6 Legal Factors Analysis

3 Cloud Gaming Market Porter's Five Forces Analysis

3.1 Competitive Rivalry

3.2 Threat of New Entrants

3.3 Bargaining Power of Suppliers

3.4 Bargaining Power of Buyers

3.5 Threat of Substitutes

4 Global Cloud Gaming Market Analysis by Regions

4.1 Cloud Gaming Overall Market: 2023 VS 2024 VS 2030

4.2 Global Cloud Gaming Revenue and Forecast Analysis (2019-2030)

4.2.1 Global Cloud Gaming Revenue and Market Share by Region (2019-2024)

4.2.2 Global Cloud Gaming Revenue Forecast by Region (2025-2030)

5 Global Cloud Gaming Market Size by Type and Application

5.1 Global Cloud Gaming Market Size by Type

5.2 Global Cloud Gaming Market Size by Application

6 North America

6.1 North America Cloud Gaming Market Size and Growth Rate Analysis (2019-2030)

6.2 North America Key Manufacturers Analysis

6.3 North America Cloud Gaming Market Size by Type

6.4 North America Cloud Gaming Market Size by Application

6.5 North America Cloud Gaming Market Size by Country

6.5.1 US

6.5.2 Canada

7 Europe

7.1 Europe Cloud Gaming Market Size and Growth Rate Analysis (2019-2030)

7.2 Europe Key Manufacturers Analysis

7.3 Europe Cloud Gaming Market Size by Type

7.4 Europe Cloud Gaming Market Size by Application

7.5 Europe Cloud Gaming Market Size by Country

7.5.1 Germany

7.5.2 France

7.5.3 United Kingdom

7.5.4 Italy

7.5.5 Spain

7.5.6 Benelux

8 China

8.1 China Cloud Gaming Market Size and Growth Rate Analysis (2019-2030)

8.2 China Key Manufacturers Analysis

8.3 China Cloud Gaming Market Size by Type

8.4 China Cloud Gaming Market Size by Application

9 APAC (excl. China)

9.1 APAC (excl. China) Cloud Gaming Market Size and Growth Rate Analysis (2019-2030)

9.2 APAC (excl. China) Key Manufacturers Analysis

9.3 APAC (excl. China) Cloud Gaming Market Size by Type

9.4 APAC (excl. China) Cloud Gaming Market Size by Application

9.5 APAC (excl. China) Cloud Gaming Market Size by Country

9.5.1 Japan

9.5.2 South Korea

9.5.3 India

9.5.4 Australia

9.5.5 Indonesia

9.5.6 Vietnam

9.5.7 Malaysia

9.5.8 Thailand

10 Latin America

10.1 Latin America Cloud Gaming Market Size and Growth Rate Analysis (2019-2030)

10.2 Latin America Key Manufacturers Analysis

10.3 Latin America Cloud Gaming Market Size by Type

10.4 Latin America Cloud Gaming Market Size by Application

10.5 Latin America Cloud Gaming Market Size by Country

10.5.1 Mecixo

10.5.2 Brazil

11 Middle East & Africa

11.1 Middle East & Africa Cloud Gaming Market Size and Growth Rate Analysis (2019-2030)

11.2 Middle East & Africa Key Manufacturers Analysis

11.3 Middle East & Africa Cloud Gaming Market Size by Type

11.4 Middle East & Africa Cloud Gaming Market Size by Application

11.5 Middle East & Africa Cloud Gaming Market Size by Country

11.5.1 Saudi Arabia

11.5.2 South Africa

12 Market Competition by Manufacturers

12.1 Global Cloud Gaming Market Revenue by Key Manufacturers (2020-2024)

12.2 Cloud Gaming Competitive Landscape Analysis and Market Dynamic

12.2.1 Cloud Gaming Competitive Landscape Analysis

12.2.2 Global Key Manufacturers Headquarter and Key Area Sales

12.2.3 Market Dynamic

13 Key Companies Analysis

13.1 Sony

13.1.1 Sony Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.1.2 Sony Cloud Gaming Product Portfolio

13.1.3 Sony Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.2 GameFly (PlayCast)

13.2.1 GameFly (PlayCast) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.2.2 GameFly (PlayCast) Cloud Gaming Product Portfolio

13.2.3 GameFly (PlayCast) Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.3 Nvidia

13.3.1 Nvidia Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.3.2 Nvidia Cloud Gaming Product Portfolio

13.3.3 Nvidia Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.4 Ubitus

13.4.1 Ubitus Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.4.2 Ubitus Cloud Gaming Product Portfolio

13.4.3 Ubitus Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.5 PlayGiga

13.5.1 PlayGiga Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.5.2 PlayGiga Cloud Gaming Product Portfolio

13.5.3 PlayGiga Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.6 Crytek GmbH

13.6.1 Crytek GmbH Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.6.2 Crytek GmbH Cloud Gaming Product Portfolio

13.6.3 Crytek GmbH Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.7 PlayKey

13.7.1 PlayKey Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.7.2 PlayKey Cloud Gaming Product Portfolio

13.7.3 PlayKey Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.8 Utomik (Kalydo)

13.8.1 Utomik (Kalydo) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.8.2 Utomik (Kalydo) Cloud Gaming Product Portfolio

13.8.3 Utomik (Kalydo) Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.9 51ias.com (Gloud)

13.9.1 51ias.com (Gloud) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.9.2 51ias.com (Gloud) Cloud Gaming Product Portfolio

13.9.3 51ias.com (Gloud) Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.10 Cyber Cloud

13.10.1 Cyber Cloud Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.10.2 Cyber Cloud Cloud Gaming Product Portfolio

13.10.3 Cyber Cloud Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.11 Liquidsky

13.11.1 Liquidsky Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.11.2 Liquidsky Cloud Gaming Product Portfolio

13.11.3 Liquidsky Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.12 Yunlian Technology

13.12.1 Yunlian Technology Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.12.2 Yunlian Technology Cloud Gaming Product Portfolio

13.12.3 Yunlian Technology Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.13 BlacknutSAS

13.13.1 BlacknutSAS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.13.2 BlacknutSAS Cloud Gaming Product Portfolio

13.13.3 BlacknutSAS Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.14 Alibaba Cloud

13.14.1 Alibaba Cloud Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.14.2 Alibaba Cloud Cloud Gaming Product Portfolio

13.14.3 Alibaba Cloud Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.15 Baidu

13.15.1 Baidu Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.15.2 Baidu Cloud Gaming Product Portfolio

13.15.3 Baidu Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.16 Tencent Cloud

13.16.1 Tencent Cloud Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.16.2 Tencent Cloud Cloud Gaming Product Portfolio

13.16.3 Tencent Cloud Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.17 Ksyun (Kingsoft)

13.17.1 Ksyun (Kingsoft) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.17.2 Ksyun (Kingsoft) Cloud Gaming Product Portfolio

13.17.3 Ksyun (Kingsoft) Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.18 LeCloud

13.18.1 LeCloud Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.18.2 LeCloud Cloud Gaming Product Portfolio

13.18.3 LeCloud Cloud Gaming Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

14 Industry Chain Analysis

14.1 Cloud Gaming Industry Chain Analysis

14.2 Cloud Gaming Industry Raw Material and Suppliers Analysis

14.2.1 Upstream Key Raw Material Supply Analysis

14.2.2 Raw Material Suppliers and Contact Information

14.3 Cloud Gaming Typical Downstream Customers

14.4 Cloud Gaming Sales Channel Analysis

15 Research Findings and Conclusion

16 Methodology and Data Source

16.1 Methodology/Research Approach

16.2 Research Scope

16.3 Benchmarks and Assumptions

16.4 Date Source

16.4.1 Primary Sources

16.4.2 Secondary Sources

16.5 Data Cross Validation

16.6 Disclaimer


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Publisher: DIResearch