Research Summary
E-comics, short for electronic comics, are digital versions of traditional print comics that are available for reading on electronic devices such as computers, smartphones, tablets, and e-readers. E-comics are typically distributed through various online platforms, websites, or dedicated apps, allowing users to purchase, download, and read comics instantly. These digital comics come in various formats, including PDF, EPUB, CBR, CBZ, and proprietary formats specific to certain platforms. E-comics can range from classic comic books to graphic novels, manga, webtoons, and more, covering a wide array of genres and styles. They often feature interactive elements such as zooming, scrolling, and hyperlinks, enhancing the reading experience. E-comics offer several advantages over traditional print comics, including portability, convenience, and accessibility, allowing readers to carry entire libraries of comics on their devices and read them anytime, anywhere. Additionally, e-comics provide opportunities for independent creators to publish their work digitally, reaching a global audience without the need for traditional publishing channels. Overall, e-comics have become a popular and integral part of the modern comic industry, revolutionizing how comics are created, distributed, and consumed.
According to DIResearch's in-depth investigation and research, the global E-comics market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.
The major global manufacturers of E-comics include Naver, Kakao, Shueisha, Marvel Unlimited, Shogakukan, Kodansha, DC, KidariStudio, Amazia, Kadokawa, Tappytoon, Hakusensha, Akita Shoten, Futabasha, IDW, Comico(NHN), Image Comics, Delcourt, Glenat, Ridibooks(RIDI Corp), Mr Blue, Webcomics(SideWalk Group) etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of E-comics. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global E-comics market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the E-comics market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of E-comics industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of E-comics Include:
Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico(NHN)
Image Comics
Delcourt
Glenat
Ridibooks(RIDI Corp)
Mr Blue
Webcomics(SideWalk Group)
E-comics Product Segment Include:
Subscription Based
Advertisement Based
E-comics Product Application Include:
Mobile Phone
PC/Notebook
Tablet Computer
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global E-comics Industry PESTEL Analysis
Chapter 3: Global E-comics Industry Porter's Five Forces Analysis
Chapter 4: Global E-comics Major Regional Market Size and Forecast Analysis
Chapter 5: Global E-comics Market Size and Forecast by Type and Application Analysis
Chapter 6: North America E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global E-comics Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents 1 E-comics Market Overview 1.1 Product Definition and Statistical Scope 1.2 E-comics Product by Type 1.2.1 Global E-comics Market Size by Type, 2023 VS 2024 VS 2030 1.2.2 Subscription Based 1.2.3 Advertisement Based 1.3 E-comics Product by Application 1.3.1 Global E-comics Market Size by Application, 2023 VS 2024 VS 2030 1.3.2 Mobile Phone 1.3.3 PC/Notebook 1.3.4 Tablet Computer 1.3.5 Others 1.4 Global E-comics Market Revenue Analysis (2019-2030) 1.5 E-comics Market Development Status and Trends 1.5.1 E-comics Industry Development Status Analysis 1.5.2 E-comics Industry Development Trends Analysis 2 E-comics Market PESTEL Analysis 2.1 Political Factors Analysis 2.2 Economic Factors Analysis 2.3 Social Factors Analysis 2.4 Technological Factors Analysis 2.5 Environmental Factors Analysis 2.6 Legal Factors Analysis 3 E-comics Market Porter's Five Forces Analysis 3.1 Competitive Rivalry 3.2 Threat of New Entrants 3.3 Bargaining Power of Suppliers 3.4 Bargaining Power of Buyers 3.5 Threat of Substitutes 4 Global E-comics Market Analysis by Regions 4.1 E-comics Overall Market: 2023 VS 2024 VS 2030 4.2 Global E-comics Revenue and Forecast Analysis (2019-2030) 4.2.1 Global E-comics Revenue and Market Share by Region (2019-2024) 4.2.2 Global E-comics Revenue Forecast by Region (2025-2030) 5 Global E-comics Market Size by Type and Application 5.1 Global E-comics Market Size by Type 5.2 Global E-comics Market Size by Application 6 North America 6.1 North America E-comics Market Size and Growth Rate Analysis (2019-2030) 6.2 North America Key Manufacturers Analysis 6.3 North America E-comics Market Size by Type 6.4 North America E-comics Market Size by Application 6.5 North America E-comics Market Size by Country 6.5.1 US 6.5.2 Canada 7 Europe 7.1 Europe E-comics Market Size and Growth Rate Analysis (2019-2030) 7.2 Europe Key Manufacturers Analysis 7.3 Europe E-comics Market Size by Type 7.4 Europe E-comics Market Size by Application 7.5 Europe E-comics Market Size by Country 7.5.1 Germany 7.5.2 France 7.5.3 United Kingdom 7.5.4 Italy 7.5.5 Spain 7.5.6 Benelux 8 China 8.1 China E-comics Market Size and Growth Rate Analysis (2019-2030) 8.2 China Key Manufacturers Analysis 8.3 China E-comics Market Size by Type 8.4 China E-comics Market Size by Application 9 APAC (excl. China) 9.1 APAC (excl. China) E-comics Market Size and Growth Rate Analysis (2019-2030) 9.2 APAC (excl. China) Key Manufacturers Analysis 9.3 APAC (excl. China) E-comics Market Size by Type 9.4 APAC (excl. China) E-comics Market Size by Application 9.5 APAC (excl. China) E-comics Market Size by Country 9.5.1 Japan 9.5.2 South Korea 9.5.3 India 9.5.4 Australia 9.5.5 Indonesia 9.5.6 Vietnam 9.5.7 Malaysia 9.5.8 Thailand 10 Latin America 10.1 Latin America E-comics Market Size and Growth Rate Analysis (2019-2030) 10.2 Latin America Key Manufacturers Analysis 10.3 Latin America E-comics Market Size by Type 10.4 Latin America E-comics Market Size by Application 10.5 Latin America E-comics Market Size by Country 10.5.1 Mecixo 10.5.2 Brazil 11 Middle East & Africa 11.1 Middle East & Africa E-comics Market Size and Growth Rate Analysis (2019-2030) 11.2 Middle East & Africa Key Manufacturers Analysis 11.3 Middle East & Africa E-comics Market Size by Type 11.4 Middle East & Africa E-comics Market Size by Application 11.5 Middle East & Africa E-comics Market Size by Country 11.5.1 Saudi Arabia 11.5.2 South Africa 12 Market Competition by Manufacturers 12.1 Global E-comics Market Revenue by Key Manufacturers (2020-2024) 12.2 E-comics Competitive Landscape Analysis and Market Dynamic 12.2.1 E-comics Competitive Landscape Analysis 12.2.2 Global Key Manufacturers Headquarter and Key Area Sales 12.2.3 Market Dynamic 13 Key Companies Analysis 13.1 Naver 13.1.1 Naver Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.1.2 Naver E-comics Product Portfolio 13.1.3 Naver E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.2 Kakao 13.2.1 Kakao Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.2.2 Kakao E-comics Product Portfolio 13.2.3 Kakao E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.3 Shueisha 13.3.1 Shueisha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.3.2 Shueisha E-comics Product Portfolio 13.3.3 Shueisha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.4 Marvel Unlimited 13.4.1 Marvel Unlimited Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.4.2 Marvel Unlimited E-comics Product Portfolio 13.4.3 Marvel Unlimited E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.5 Shogakukan 13.5.1 Shogakukan Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.5.2 Shogakukan E-comics Product Portfolio 13.5.3 Shogakukan E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.6 Kodansha 13.6.1 Kodansha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.6.2 Kodansha E-comics Product Portfolio 13.6.3 Kodansha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.7 DC 13.7.1 DC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.7.2 DC E-comics Product Portfolio 13.7.3 DC E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.8 KidariStudio 13.8.1 KidariStudio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.8.2 KidariStudio E-comics Product Portfolio 13.8.3 KidariStudio E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.9 Amazia 13.9.1 Amazia Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.9.2 Amazia E-comics Product Portfolio 13.9.3 Amazia E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.10 Kadokawa 13.10.1 Kadokawa Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.10.2 Kadokawa E-comics Product Portfolio 13.10.3 Kadokawa E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.11 Tappytoon 13.11.1 Tappytoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.11.2 Tappytoon E-comics Product Portfolio 13.11.3 Tappytoon E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.12 Hakusensha 13.12.1 Hakusensha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.12.2 Hakusensha E-comics Product Portfolio 13.12.3 Hakusensha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.13 Akita Shoten 13.13.1 Akita Shoten Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.13.2 Akita Shoten E-comics Product Portfolio 13.13.3 Akita Shoten E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.14 Futabasha 13.14.1 Futabasha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.14.2 Futabasha E-comics Product Portfolio 13.14.3 Futabasha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.15 IDW 13.15.1 IDW Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.15.2 IDW E-comics Product Portfolio 13.15.3 IDW E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.16 Comico(NHN) 13.16.1 Comico(NHN) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.16.2 Comico(NHN) E-comics Product Portfolio 13.16.3 Comico(NHN) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.17 Image Comics 13.17.1 Image Comics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.17.2 Image Comics E-comics Product Portfolio 13.17.3 Image Comics E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.18 Delcourt 13.18.1 Delcourt Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.18.2 Delcourt E-comics Product Portfolio 13.18.3 Delcourt E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.19 Glenat 13.19.1 Glenat Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.19.2 Glenat E-comics Product Portfolio 13.19.3 Glenat E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.20 Ridibooks(RIDI Corp) 13.20.1 Ridibooks(RIDI Corp) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.20.2 Ridibooks(RIDI Corp) E-comics Product Portfolio 13.20.3 Ridibooks(RIDI Corp) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.21 Mr Blue 13.21.1 Mr Blue Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.21.2 Mr Blue E-comics Product Portfolio 13.21.3 Mr Blue E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.22 Webcomics(SideWalk Group) 13.22.1 Webcomics(SideWalk Group) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.22.2 Webcomics(SideWalk Group) E-comics Product Portfolio 13.22.3 Webcomics(SideWalk Group) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 14 Industry Chain Analysis 14.1 E-comics Industry Chain Analysis 14.2 E-comics Industry Raw Material and Suppliers Analysis 14.2.1 Upstream Key Raw Material Supply Analysis 14.2.2 Raw Material Suppliers and Contact Information 14.3 E-comics Typical Downstream Customers 14.4 E-comics Sales Channel Analysis 15 Research Findings and Conclusion 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.2 Research Scope 16.3 Benchmarks and Assumptions 16.4 Date Source 16.4.1 Primary Sources 16.4.2 Secondary Sources 16.5 Data Cross Validation 16.6 Disclaimer
Publisher: DIResearch
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