Research Summary
A game living capture card is a hardware device used to capture video and audio output from a game console or PC and transfer it to a streaming platform such as Twitch or YouTube for live broadcast. This device allows players to share their gameplay, skills, and interactions over the Internet. Game live capture cards usually have different input and output interfaces, allowing connection to various gaming devices and providing high-quality video and audio capture. This enables players to create professional-level live content, interact with their audience, and even transform their gameplay into real-time entertainment. These devices are often used to create live game broadcasts, educational content, or other game-related online media. It is worth noting that the specific functions and features of game live capture cards may vary between different brands and models.
According to DIResearch's in-depth investigation and research, the global Game Living Capture Card market size will reach US$ XX Million in 2024, and is expected to reach US$ XX Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be US$ XX Million, accounting for approximately XX% of the world. It is expected to reach US$ XX Million in 2030, and the global share will reach XX%.
The major global manufacturers of Game Living Capture Card include Elgato (Corsair), AVerMedia, Blackmagic, Razer, EVGA, UGREEN, ezcap, Acasis etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Game Living Capture Card. Focus on analysing the market share, product portfolio, prices, sales volume, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Game Living Capture Card market. The report data covers historical data from 2019 to 2023, based year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Game Living Capture Card market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Game Living Capture Card industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy. ? ?
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Game Living Capture Card Include:
Elgato (Corsair)
AVerMedia
Blackmagic
Razer
EVGA
UGREEN
ezcap
Acasis
Game Living Capture Card Product Segment Include:
USB Capture Card
PCI/PCIe Capture Card
Game Living Capture Card Product Application Include:
Online Sales
Offline Sales
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Game Living Capture Card Industry PESTEL Analysis
Chapter 3: Global Game Living Capture Card Industry Porter's Five Forces Analysis
Chapter 4: Global Game Living Capture Card Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis
Chapter 5: Global Game Living Capture Card Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Game Living Capture Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Game Living Capture Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Game Living Capture Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Game Living Capture Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Game Living Capture Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Game Living Capture Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Game Living Capture Card Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents 1 Game Living Capture Card Market Overview 1.1 Product Definition and Statistical Scope 1.2 Game Living Capture Card Product by Type 1.2.1 Global Game Living Capture Card Market Size by Type, 2023 VS 2024 VS 2030 1.2.2 USB Capture Card 1.2.3 PCI/PCIe Capture Card 1.3 Game Living Capture Card Product by Application 1.3.1 Global Game Living Capture Card Market Size by Application, 2023 VS 2024 VS 2030 1.3.2 Online Sales 1.3.3 Offline Sales 1.4 Global Game Living Capture Card Market Revenue and Sales Analysis 1.4.1 Global Game Living Capture Card Market Size Analysis (2019-2030) 1.4.2 Global Game Living Capture Card Market Sales Analysis (2019-2030) 1.4.3 Global Game Living Capture Card Market Sales Price Trend Analysis (2019-2030) 1.5 Game Living Capture Card Market Development Status and Trends 1.5.1 Game Living Capture Card Industry Development Status Analysis 1.5.2 Game Living Capture Card Industry Development Trends Analysis 2 Game Living Capture Card Market PESTEL Analysis 2.1 Political Factors Analysis 2.2 Economic Factors Analysis 2.3 Social Factors Analysis 2.4 Technological Factors Analysis 2.5 Environmental Factors Analysis 2.6 Legal Factors Analysis 3 Game Living Capture Card Market Porter's Five Forces Analysis 3.1 Competitive Rivalry 3.2 Threat of New Entrants 3.3 Bargaining Power of Suppliers 3.4 Bargaining Power of Buyers 3.5 Threat of Substitutes 4 Global Game Living Capture Card Market Analysis by Regions 4.1 Game Living Capture Card Overall Market: 2023 VS 2024 VS 2030 4.2 Global Game Living Capture Card Revenue and Forecast Analysis (2019-2030) 4.2.1 Global Game Living Capture Card Revenue and Market Share by Region (2019-2024) 4.2.2 Global Game Living Capture Card Revenue Forecast by Region (2025-2030) 4.3 Global Game Living Capture Card Sales and Forecast Analysis (2019-2030) 4.3.1 Global Game Living Capture Card Sales and Market Share by Region (2019-2024) 4.3.2 Global Game Living Capture Card Sales Forecast by Region (2025-2030) 4.4 Global Game Living Capture Card Sales Price Trend Analysis (2019-2030) 5 Global Game Living Capture Card Market Size by Type and Application 5.1 Global Game Living Capture Card Market Size by Type 5.1.1 Global Game Living Capture Card Revenue and Forecast Analysis by Type (2019-2030) 5.1.2 Global Game Living Capture Card Sales and Forecast Analysis by Type (2019-2030) 5.2 Global Game Living Capture Card Market Size by Application 5.2.1 Global Game Living Capture Card Revenue and Forecast Analysis by Application (2019-2030) 5.2.2 Global Game Living Capture Card Sales and Forecast Analysis by Application (2019-2030) 6 North America 6.1 North America Game Living Capture Card Market Size and Growth Rate Analysis (2019-2030) 6.2 North America Key Manufacturers Analysis 6.3 North America Game Living Capture Card Market Size by Type 6.3.1 North America Game Living Capture Card Sales by Type (2019-2030) 6.3.2 North America Game Living Capture Card Revenue by Type (2019-2030) 6.4 North America Game Living Capture Card Market Size by Application 6.4.1 North America Game Living Capture Card Sales by Application (2019-2030) 6.4.2 North America Game Living Capture Card Revenue by Application (2019-2030) 6.5 North America Game Living Capture Card Market Size by Country 6.5.1 US 6.5.2 Canada 7 Europe 7.1 Europe Game Living Capture Card Market Size and Growth Rate Analysis (2019-2030) 7.2 Europe Key Manufacturers Analysis 7.3 Europe Game Living Capture Card Market Size by Type 7.3.1 Europe Game Living Capture Card Sales by Type (2019-2030) 7.3.2 Europe Game Living Capture Card Revenue by Type (2019-2030) 7.4 Europe Game Living Capture Card Market Size by Application 7.4.1 Europe Game Living Capture Card Sales by Application (2019-2030) 7.4.2 ? Europe Game Living Capture Card Revenue by Application (2019-2030) 7.5 Europe Game Living Capture Card Market Size by Country 7.5.1 Germany 7.5.2 France 7.5.3 United Kingdom 7.5.4 Italy 7.5.5 Spain 7.5.6 Benelux 8 China 8.1 China Game Living Capture Card Market Size and Growth Rate Analysis (2019-2030) 8.2 China Key Manufacturers Analysis 8.3 China Game Living Capture Card Market Size by Type 8.3.1 China Game Living Capture Card Sales by Type (2019-2030) 8.3.2 China Game Living Capture Card Revenue by Type (2019-2030) 8.4 China Game Living Capture Card Market Size by Application 8.4.1 China Game Living Capture Card Sales by Application (2019-2030) 8.4.2 China Game Living Capture Card Revenue by Application (2019-2030) 9 APAC (excl. China) 9.1 APAC (excl. China) Game Living Capture Card Market Size and Growth Rate Analysis (2019-2030) 9.2 APAC (excl. China) Key Manufacturers Analysis 9.3 APAC (excl. China) Game Living Capture Card Market Size by Type 9.3.1 APAC (excl. China) Game Living Capture Card Sales by Type (2019-2030) 9.3.2 APAC (excl. China) Game Living Capture Card Revenue by Type (2019-2030) 9.4 APAC (excl. China) Game Living Capture Card Market Size by Application 9.4.1 APAC (excl. China) Game Living Capture Card Sales by Application (2019-2030) 9.4.2 APAC (excl. China) Game Living Capture Card Revenue by Application (2019-2030) 9.5 APAC (excl. China) Game Living Capture Card Market Size by Country 9.5.1 Japan 9.5.2 South Korea 9.5.3 India 9.5.4 Australia 9.5.5 Indonesia 9.5.6 Vietnam 9.5.7 Malaysia 9.5.8 Thailand 10 Latin America 10.1 Latin America Game Living Capture Card Market Size and Growth Rate Analysis (2019-2030) 10.2 Latin America Key Manufacturers Analysis 10.3 Latin America Game Living Capture Card Market Size by Type 10.3.1 Latin America Game Living Capture Card Sales by Type (2019-2030) 10.3.2 Latin America Game Living Capture Card Revenue by Type (2019-2030) 10.4 Latin America Game Living Capture Card Market Size by Application 10.4.1 Latin America Game Living Capture Card Sales by Application (2019-2030) 10.4.2 Latin America Game Living Capture Card Revenue by Application (2019-2030) 10.5 Latin America Game Living Capture Card Market Size by Country 10.5.1 Mexico 10.5.2 Brazil 11 Middle East & Africa 11.1 Middle East & Africa Game Living Capture Card Market Size and Growth Rate Analysis (2019-2030) 11.2 Middle East & Africa Key Manufacturers Analysis 11.3 Middle East & Africa Game Living Capture Card Market Size by Type 11.3.1 Middle East & Africa Game Living Capture Card Sales by Type (2019-2030) 11.3.2 Middle East & Africa Game Living Capture Card Revenue by Type (2019-2030) 11.4 Middle East & Africa Game Living Capture Card Market Size by Application 11.4.1 Middle East & Africa Game Living Capture Card Sales by Application (2019-2030) 11.4.2 Middle East & Africa Game Living Capture Card Revenue by Application (2019-2030) 11.5 Middle East & Africa Game Living Capture Card Market Size by Country 11.5.1 Saudi Arabia 11.5.2 South Africa 12 Competition by Manufacturers 12.1 Global Game Living Capture Card Market Sales, Revenue and Price by Key Manufacturers (2020-2024) 12.1.1 Global Game Living Capture Card Market Sales by Key Manufacturers (2020-2024) 12.1.2 Global Game Living Capture Card Market Revenue by Key Manufacturers (2020-2024) 12.1.3 Global Game Living Capture Card Average Sales Price by Manufacturers (2020-2024) 12.2 Game Living Capture Card Competitive Landscape Analysis and Market Dynamic 12.2.1 Game Living Capture Card Competitive Landscape Analysis 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales 12.2.3 Market Dynamic 13 Key Companies Analysis 13.1 Elgato (Corsair) 13.1.1 Elgato (Corsair) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.1.2 Elgato (Corsair) Game Living Capture Card Product Portfolio 13.1.3 Elgato (Corsair) Game Living Capture Card Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.2 AVerMedia 13.2.1 AVerMedia Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.2.2 AVerMedia Game Living Capture Card Product Portfolio 13.2.3 AVerMedia Game Living Capture Card Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.3 Blackmagic 13.3.1 Blackmagic Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.3.2 Blackmagic Game Living Capture Card Product Portfolio 13.3.3 Blackmagic Game Living Capture Card Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.4 Razer 13.4.1 Razer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.4.2 Razer Game Living Capture Card Product Portfolio 13.4.3 Razer Game Living Capture Card Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.5 EVGA 13.5.1 EVGA Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.5.2 EVGA Game Living Capture Card Product Portfolio 13.5.3 EVGA Game Living Capture Card Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.6 UGREEN 13.6.1 UGREEN Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.6.2 UGREEN Game Living Capture Card Product Portfolio 13.6.3 UGREEN Game Living Capture Card Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.7 ezcap 13.7.1 ezcap Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.7.2 ezcap Game Living Capture Card Product Portfolio 13.7.3 ezcap Game Living Capture Card Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.8 Acasis 13.8.1 Acasis Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.8.2 Acasis Game Living Capture Card Product Portfolio 13.8.3 Acasis Game Living Capture Card Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 14 Industry Chain Analysis 14.1 Game Living Capture Card Industry Chain Analysis 14.2 Game Living Capture Card Industry Upstream Supply Analysis 14.2.1 Upstream Key Raw Material Supply Analysis 14.2.2 Raw Material Suppliers and Contact Information 14.3 Game Living Capture Card Typical Downstream Customers 14.4 Game Living Capture Card Sales Channel Analysis 15 Research Findings and Conclusion 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.2 Research Scope 16.3 Benchmarks and Assumptions 16.4 Date Source 16.4.1 Primary Sources 16.4.2 Secondary Sources 16.5 Data Cross Validation 16.6 Disclaimer
Publisher: DIResearch
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