Global Gaming Peripherals Competitive Landscape Professional Research Report 2024

Report Format: PDF   |   Report ID: 5675718   |   Published Date: July 2024   |   Pages:  170+  

Research Summary
Gaming peripherals encompass a range of specialized input and output devices designed to optimize the gaming experience. These peripherals include items like gaming mice, keyboards, headsets, controllers, and monitors, each tailored to enhance specific aspects of gaming. Gaming mice often feature high DPI for precise cursor movement, customizable buttons, and ergonomic designs. Gaming keyboards may have mechanical switches, anti-ghosting capabilities, and customizable backlighting. Gaming headsets provide immersive audio and often come equipped with microphones for in-game communication. Controllers offer a console-like gaming experience on PCs, and gaming monitors focus on high refresh rates and low input lag for smooth visuals. Collectively, gaming peripherals are crucial for providing gamers with the tools and features necessary for precise control, immersive audio, and an overall enhanced gaming environment.
According to DIResearch's in-depth investigation and research, the global Gaming Peripherals market size will reach US$ Million in 2024, and is expected to reach US$ Million in 2030, with a CAGR of % (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be US$ Million, accounting for approximately % of the world. It is expected to reach US$ Million in 2030, and the global share will reach %.
The major global manufacturers of Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, Tt eSPORTS, HyperX, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Gaming Peripherals. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming Peripherals market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Gaming Peripherals market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Peripherals industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Gaming Peripherals Include:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
Tt eSPORTS
HyperX
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Product Segment Include:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Product Application Include:
Personal
Commercial
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Gaming Peripherals Industry PESTEL Analysis
Chapter 3: Global Gaming Peripherals Industry Porter's Five Forces Analysis
Chapter 4: Global Gaming Peripherals Major Regional Market Size and Forecast Analysis
Chapter 5: Global Gaming Peripherals Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Gaming Peripherals Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents

1 Gaming Peripherals Market Overview

1.1 Product Definition and Statistical Scope

1.2 Gaming Peripherals Product by Type

1.2.1 Global Gaming Peripherals Market Size by Type, 2023 VS 2024 VS 2030

1.2.2 Gaming Mouse

1.2.3 Gaming Keyboards

1.2.4 Headset

1.2.5 Controllers

1.2.6 Others

1.3 Gaming Peripherals Product by Application

1.3.1 Global Gaming Peripherals Market Size by Application, 2023 VS 2024 VS 2030

1.3.2 Personal

1.3.3 Commercial

1.4 Global Gaming Peripherals Market Revenue Analysis (2019-2030)

1.5 Gaming Peripherals Market Development Status and Trends

1.5.1 Gaming Peripherals Industry Development Status Analysis

1.5.2 Gaming Peripherals Industry Development Trends Analysis

2 Gaming Peripherals Market PESTEL Analysis

2.1 Political Factors Analysis

2.2 Economic Factors Analysis

2.3 Social Factors Analysis

2.4 Technological Factors Analysis

2.5 Environmental Factors Analysis

2.6 Legal Factors Analysis

3 Gaming Peripherals Market Porter's Five Forces Analysis

3.1 Competitive Rivalry

3.2 Threat of New Entrants

3.3 Bargaining Power of Suppliers

3.4 Bargaining Power of Buyers

3.5 Threat of Substitutes

4 Global Gaming Peripherals Market Analysis by Regions

4.1 Gaming Peripherals Overall Market: 2023 VS 2024 VS 2030

4.2 Global Gaming Peripherals Revenue and Forecast Analysis (2019-2030)

4.2.1 Global Gaming Peripherals Revenue and Market Share by Region (2019-2024)

4.2.2 Global Gaming Peripherals Revenue Forecast by Region (2025-2030)

5 Global Gaming Peripherals Market Size by Type and Application

5.1 Global Gaming Peripherals Market Size by Type

5.2 Global Gaming Peripherals Market Size by Application

6 North America

6.1 North America Gaming Peripherals Market Size and Growth Rate Analysis (2019-2030)

6.2 North America Key Manufacturers Analysis

6.3 North America Gaming Peripherals Market Size by Type

6.4 North America Gaming Peripherals Market Size by Application

6.5 North America Gaming Peripherals Market Size by Country

6.5.1 US

6.5.2 Canada

7 Europe

7.1 Europe Gaming Peripherals Market Size and Growth Rate Analysis (2019-2030)

7.2 Europe Key Manufacturers Analysis

7.3 Europe Gaming Peripherals Market Size by Type

7.4 Europe Gaming Peripherals Market Size by Application

7.5 Europe Gaming Peripherals Market Size by Country

7.5.1 Germany

7.5.2 France

7.5.3 United Kingdom

7.5.4 Italy

7.5.5 Spain

7.5.6 Benelux

8 China

8.1 China Gaming Peripherals Market Size and Growth Rate Analysis (2019-2030)

8.2 China Key Manufacturers Analysis

8.3 China Gaming Peripherals Market Size by Type

8.4 China Gaming Peripherals Market Size by Application

9 APAC (excl. China)

9.1 APAC (excl. China) Gaming Peripherals Market Size and Growth Rate Analysis (2019-2030)

9.2 APAC (excl. China) Key Manufacturers Analysis

9.3 APAC (excl. China) Gaming Peripherals Market Size by Type

9.4 APAC (excl. China) Gaming Peripherals Market Size by Application

9.5 APAC (excl. China) Gaming Peripherals Market Size by Country

9.5.1 Japan

9.5.2 South Korea

9.5.3 India

9.5.4 Australia

9.5.5 Indonesia

9.5.6 Vietnam

9.5.7 Malaysia

9.5.8 Thailand

10 Latin America

10.1 Latin America Gaming Peripherals Market Size and Growth Rate Analysis (2019-2030)

10.2 Latin America Key Manufacturers Analysis

10.3 Latin America Gaming Peripherals Market Size by Type

10.4 Latin America Gaming Peripherals Market Size by Application

10.5 Latin America Gaming Peripherals Market Size by Country

10.5.1 Mecixo

10.5.2 Brazil

11 Middle East & Africa

11.1 Middle East & Africa Gaming Peripherals Market Size and Growth Rate Analysis (2019-2030)

11.2 Middle East & Africa Key Manufacturers Analysis

11.3 Middle East & Africa Gaming Peripherals Market Size by Type

11.4 Middle East & Africa Gaming Peripherals Market Size by Application

11.5 Middle East & Africa Gaming Peripherals Market Size by Country

11.5.1 Saudi Arabia

11.5.2 South Africa

12 Market Competition by Manufacturers

12.1 Global Gaming Peripherals Market Revenue by Key Manufacturers (2020-2024)

12.2 Gaming Peripherals Competitive Landscape Analysis and Market Dynamic

12.2.1 Gaming Peripherals Competitive Landscape Analysis

12.2.2 Global Key Manufacturers Headquarter and Key Area Sales

12.2.3 Market Dynamic

13 Key Companies Analysis

13.1 Razer

13.1.1 Razer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.1.2 Razer Gaming Peripherals Product Portfolio

13.1.3 Razer Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.2 Logitech G (ASTRO)

13.2.1 Logitech G (ASTRO) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.2.2 Logitech G (ASTRO) Gaming Peripherals Product Portfolio

13.2.3 Logitech G (ASTRO) Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.3 Turtle Beach

13.3.1 Turtle Beach Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.3.2 Turtle Beach Gaming Peripherals Product Portfolio

13.3.3 Turtle Beach Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.4 Corsair

13.4.1 Corsair Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.4.2 Corsair Gaming Peripherals Product Portfolio

13.4.3 Corsair Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.5 Sennheiser

13.5.1 Sennheiser Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.5.2 Sennheiser Gaming Peripherals Product Portfolio

13.5.3 Sennheiser Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.6 Plantronics

13.6.1 Plantronics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.6.2 Plantronics Gaming Peripherals Product Portfolio

13.6.3 Plantronics Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.7 SteelSeries

13.7.1 SteelSeries Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.7.2 SteelSeries Gaming Peripherals Product Portfolio

13.7.3 SteelSeries Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.8 Mad Catz

13.8.1 Mad Catz Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.8.2 Mad Catz Gaming Peripherals Product Portfolio

13.8.3 Mad Catz Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.9 ROCCAT

13.9.1 ROCCAT Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.9.2 ROCCAT Gaming Peripherals Product Portfolio

13.9.3 ROCCAT Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.10 QPAD

13.10.1 QPAD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.10.2 QPAD Gaming Peripherals Product Portfolio

13.10.3 QPAD Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.11 Thrustmaster

13.11.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.11.2 Thrustmaster Gaming Peripherals Product Portfolio

13.11.3 Thrustmaster Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.12 Tt eSPORTS

13.12.1 Tt eSPORTS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.12.2 Tt eSPORTS Gaming Peripherals Product Portfolio

13.12.3 Tt eSPORTS Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.13 HyperX

13.13.1 HyperX Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.13.2 HyperX Gaming Peripherals Product Portfolio

13.13.3 HyperX Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.14 Cooler Master

13.14.1 Cooler Master Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.14.2 Cooler Master Gaming Peripherals Product Portfolio

13.14.3 Cooler Master Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.15 ZOWIE

13.15.1 ZOWIE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.15.2 ZOWIE Gaming Peripherals Product Portfolio

13.15.3 ZOWIE Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.16 Sharkoon

13.16.1 Sharkoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.16.2 Sharkoon Gaming Peripherals Product Portfolio

13.16.3 Sharkoon Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.17 Trust

13.17.1 Trust Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.17.2 Trust Gaming Peripherals Product Portfolio

13.17.3 Trust Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.18 Microsoft

13.18.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.18.2 Microsoft Gaming Peripherals Product Portfolio

13.18.3 Microsoft Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

14 Industry Chain Analysis

14.1 Gaming Peripherals Industry Chain Analysis

14.2 Gaming Peripherals Industry Raw Material and Suppliers Analysis

14.2.1 Upstream Key Raw Material Supply Analysis

14.2.2 Raw Material Suppliers and Contact Information

14.3 Gaming Peripherals Typical Downstream Customers

14.4 Gaming Peripherals Sales Channel Analysis

15 Research Findings and Conclusion

16 Methodology and Data Source

16.1 Methodology/Research Approach

16.2 Research Scope

16.3 Benchmarks and Assumptions

16.4 Date Source

16.4.1 Primary Sources

16.4.2 Secondary Sources

16.5 Data Cross Validation

16.6 Disclaimer


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