Research Summary
In-flight Entertainment (IFE) refers to the array of entertainment options and services provided to passengers during a flight to enhance their onboard experience. These entertainment offerings encompass a variety of media, including movies, TV shows, music, games, and sometimes internet access. In-flight entertainment systems are typically integrated into the aircraft's seating, with individual screens or shared monitors depending on the airline and aircraft type. Passengers can choose from a selection of pre-programmed content or, in some cases, access on-demand entertainment. The aim of in-flight entertainment is to alleviate the monotony of long flights, providing passengers with the means to relax, stay engaged, and enjoy their journey. It has become a standard feature on many airlines, with advancements in technology continually expanding the range and quality of in-flight entertainment options available to travelers.
According to DIResearch's in-depth investigation and research, the global In-flight Entertainment (IFE) market size will reach US$ XX Million in 2024, and is expected to reach US$ XX Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be US$ XX Million, accounting for approximately XX% of the world. It is expected to reach US$ XX Million in 2030, and the global share will reach XX%.
The major global manufacturers of In-flight Entertainment (IFE) include Gogo LLC, Global Eagle Entertainment, Inc., Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat Inc., Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of In-flight Entertainment (IFE). Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global In-flight Entertainment (IFE) market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the In-flight Entertainment (IFE) market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of In-flight Entertainment (IFE) industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of In-flight Entertainment (IFE) Include:
Gogo LLC
Global Eagle Entertainment, Inc.
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR
In-flight Entertainment (IFE) Product Segment Include:
IFE Hardware
IFE Connectivity and Communication
IFE Content
In-flight Entertainment (IFE) Product Application Include:
Narrow Body Aircraft
Wide Body Aircraft
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global In-flight Entertainment (IFE) Industry PESTEL Analysis
Chapter 3: Global In-flight Entertainment (IFE) Industry Porter's Five Forces Analysis
Chapter 4: Global In-flight Entertainment (IFE) Major Regional Market Size and Forecast Analysis
Chapter 5: Global In-flight Entertainment (IFE) Market Size and Forecast by Type and Application Analysis
Chapter 6: North America In-flight Entertainment (IFE) Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe In-flight Entertainment (IFE) Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China In-flight Entertainment (IFE) Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) In-flight Entertainment (IFE) Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America In-flight Entertainment (IFE) Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa In-flight Entertainment (IFE) Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global In-flight Entertainment (IFE) Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents 1 In-flight Entertainment (IFE) Market Overview 1.1 Product Definition and Statistical Scope 1.2 In-flight Entertainment (IFE) Product by Type 1.2.1 Global In-flight Entertainment (IFE) Market Size by Type, 2023 VS 2024 VS 2030 1.2.2 IFE Hardware 1.2.3 IFE Connectivity and Communication 1.2.4 IFE Content 1.3 In-flight Entertainment (IFE) Product by Application 1.3.1 Global In-flight Entertainment (IFE) Market Size by Application, 2023 VS 2024 VS 2030 1.3.2 Narrow Body Aircraft 1.3.3 Wide Body Aircraft 1.3.4 Others 1.4 Global In-flight Entertainment (IFE) Market Revenue Analysis (2019-2030) 1.5 In-flight Entertainment (IFE) Market Development Status and Trends 1.5.1 In-flight Entertainment (IFE) Industry Development Status Analysis 1.5.2 In-flight Entertainment (IFE) Industry Development Trends Analysis 2 In-flight Entertainment (IFE) Market PESTEL Analysis 2.1 Political Factors Analysis 2.2 Economic Factors Analysis 2.3 Social Factors Analysis 2.4 Technological Factors Analysis 2.5 Environmental Factors Analysis 2.6 Legal Factors Analysis 3 In-flight Entertainment (IFE) Market Porter's Five Forces Analysis 3.1 Competitive Rivalry 3.2 Threat of New Entrants 3.3 Bargaining Power of Suppliers 3.4 Bargaining Power of Buyers 3.5 Threat of Substitutes 4 Global In-flight Entertainment (IFE) Market Analysis by Regions 4.1 In-flight Entertainment (IFE) Overall Market: 2023 VS 2024 VS 2030 4.2 Global In-flight Entertainment (IFE) Revenue and Forecast Analysis (2019-2030) 4.2.1 Global In-flight Entertainment (IFE) Revenue and Market Share by Region (2019-2024) 4.2.2 Global In-flight Entertainment (IFE) Revenue Forecast by Region (2025-2030) 5 Global In-flight Entertainment (IFE) Market Size by Type and Application 5.1 Global In-flight Entertainment (IFE) Market Size by Type 5.2 Global In-flight Entertainment (IFE) Market Size by Application 6 North America 6.1 North America In-flight Entertainment (IFE) Market Size and Growth Rate Analysis (2019-2030) 6.2 North America Key Manufacturers Analysis 6.3 North America In-flight Entertainment (IFE) Market Size by Type 6.4 North America In-flight Entertainment (IFE) Market Size by Application 6.5 North America In-flight Entertainment (IFE) Market Size by Country 6.5.1 US 6.5.2 Canada 7 Europe 7.1 Europe In-flight Entertainment (IFE) Market Size and Growth Rate Analysis (2019-2030) 7.2 Europe Key Manufacturers Analysis 7.3 Europe In-flight Entertainment (IFE) Market Size by Type 7.4 Europe In-flight Entertainment (IFE) Market Size by Application 7.5 Europe In-flight Entertainment (IFE) Market Size by Country 7.5.1 Germany 7.5.2 France 7.5.3 United Kingdom 7.5.4 Italy 7.5.5 Spain 7.5.6 Benelux 8 China 8.1 China In-flight Entertainment (IFE) Market Size and Growth Rate Analysis (2019-2030) 8.2 China Key Manufacturers Analysis 8.3 China In-flight Entertainment (IFE) Market Size by Type 8.4 China In-flight Entertainment (IFE) Market Size by Application 9 APAC (excl. China) 9.1 APAC (excl. China) In-flight Entertainment (IFE) Market Size and Growth Rate Analysis (2019-2030) 9.2 APAC (excl. China) Key Manufacturers Analysis 9.3 APAC (excl. China) In-flight Entertainment (IFE) Market Size by Type 9.4 APAC (excl. China) In-flight Entertainment (IFE) Market Size by Application 9.5 APAC (excl. China) In-flight Entertainment (IFE) Market Size by Country 9.5.1 Japan 9.5.2 South Korea 9.5.3 India 9.5.4 Australia 9.5.5 Indonesia 9.5.6 Vietnam 9.5.7 Malaysia 9.5.8 Thailand 10 Latin America 10.1 Latin America In-flight Entertainment (IFE) Market Size and Growth Rate Analysis (2019-2030) 10.2 Latin America Key Manufacturers Analysis 10.3 Latin America In-flight Entertainment (IFE) Market Size by Type 10.4 Latin America In-flight Entertainment (IFE) Market Size by Application 10.5 Latin America In-flight Entertainment (IFE) Market Size by Country 10.5.1 Mecixo 10.5.2 Brazil 11 Middle East & Africa 11.1 Middle East & Africa In-flight Entertainment (IFE) Market Size and Growth Rate Analysis (2019-2030) 11.2 Middle East & Africa Key Manufacturers Analysis 11.3 Middle East & Africa In-flight Entertainment (IFE) Market Size by Type 11.4 Middle East & Africa In-flight Entertainment (IFE) Market Size by Application 11.5 Middle East & Africa In-flight Entertainment (IFE) Market Size by Country 11.5.1 Saudi Arabia 11.5.2 South Africa 12 Market Competition by Manufacturers 12.1 Global In-flight Entertainment (IFE) Market Revenue by Key Manufacturers (2020-2024) 12.2 In-flight Entertainment (IFE) Competitive Landscape Analysis and Market Dynamic 12.2.1 In-flight Entertainment (IFE) Competitive Landscape Analysis 12.2.2 Global Key Manufacturers Headquarter and Key Area Sales 12.2.3 Market Dynamic 13 Key Companies Analysis 13.1 Gogo LLC 13.1.1 Gogo LLC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.1.2 Gogo LLC In-flight Entertainment (IFE) Product Portfolio 13.1.3 Gogo LLC In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.2 Global Eagle Entertainment, Inc. 13.2.1 Global Eagle Entertainment, Inc. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.2.2 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Product Portfolio 13.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.3 Thales Group 13.3.1 Thales Group Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.3.2 Thales Group In-flight Entertainment (IFE) Product Portfolio 13.3.3 Thales Group In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.4 Zodiac Aerospace 13.4.1 Zodiac Aerospace Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.4.2 Zodiac Aerospace In-flight Entertainment (IFE) Product Portfolio 13.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.5 Honeywell International 13.5.1 Honeywell International Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.5.2 Honeywell International In-flight Entertainment (IFE) Product Portfolio 13.5.3 Honeywell International In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.6 Panasonic Avionics Corporation 13.6.1 Panasonic Avionics Corporation Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.6.2 Panasonic Avionics Corporation In-flight Entertainment (IFE) Product Portfolio 13.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.7 Viasat Inc. 13.7.1 Viasat Inc. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.7.2 Viasat Inc. In-flight Entertainment (IFE) Product Portfolio 13.7.3 Viasat Inc. In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.8 Rockwell Collins 13.8.1 Rockwell Collins Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.8.2 Rockwell Collins In-flight Entertainment (IFE) Product Portfolio 13.8.3 Rockwell Collins In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.9 Lufthansa Systems GmbH & Co. Kg 13.9.1 Lufthansa Systems GmbH & Co. Kg Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.9.2 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Product Portfolio 13.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.10 SITAONAIR 13.10.1 SITAONAIR Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.10.2 SITAONAIR In-flight Entertainment (IFE) Product Portfolio 13.10.3 SITAONAIR In-flight Entertainment (IFE) Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 14 Industry Chain Analysis 14.1 In-flight Entertainment (IFE) Industry Chain Analysis 14.2 In-flight Entertainment (IFE) Industry Raw Material and Suppliers Analysis 14.2.1 Upstream Key Raw Material Supply Analysis 14.2.2 Raw Material Suppliers and Contact Information 14.3 In-flight Entertainment (IFE) Typical Downstream Customers 14.4 In-flight Entertainment (IFE) Sales Channel Analysis 15 Research Findings and Conclusion 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.2 Research Scope 16.3 Benchmarks and Assumptions 16.4 Date Source 16.4.1 Primary Sources 16.4.2 Secondary Sources 16.5 Data Cross Validation 16.6 Disclaimer
Publisher: DIResearch
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