Global Massive Multiplayer Online (MMO) Games Competitive Landscape Professional Research Report 2024

Report Format: PDF   |   Report ID: 5674320   |   Published Date: July 2024   |   Pages:  170+  

Research Summary
Massive Multiplayer Online (MMO) games are a genre of online video games that allow a large number of players to interact and play simultaneously within a virtual world or game environment. These games typically offer expansive, immersive, and persistent virtual landscapes, where players can create and customize their characters, engage in various activities, complete quests, and interact with other players in real-time. MMO games often feature a persistent game world that continues to exist and evolve even when individual players are offline. They offer various forms of gameplay, including player versus environment (PvE) content such as exploring, questing, and battling computer-controlled entities, as well as player versus player (PvP) interactions, such as dueling or participating in competitive events. Players can communicate with each other through chat systems, join guilds or clans for cooperative play, and experience a sense of community within the game. MMO games can be found across different genres, including fantasy, sci-fi, role-playing, action, and more, catering to a wide range of player preferences. These games are known for their vast and dynamic worlds, social interactions, and the long-lasting experiences they offer to players through a constantly evolving and shared online adventure.
According to DIResearch's in-depth investigation and research, the global Massive Multiplayer Online (MMO) Games market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.
The major global manufacturers of Massive Multiplayer Online (MMO) Games include Tencent, NetEase, Activision Blizzard, Supercell, NEXON, NCSoft, Electronic Arts, Bluehole, Mixi Inc., SQUARE ENIX, ChangYou, Shanda Interactive Entertainment, GungHo Online Entertainment, Daybreak Game Company, Gamigo etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Massive Multiplayer Online (MMO) Games. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Massive Multiplayer Online (MMO) Games market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Massive Multiplayer Online (MMO) Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Massive Multiplayer Online (MMO) Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Massive Multiplayer Online (MMO) Games Include:
Tencent
NetEase
Activision Blizzard
Supercell
NEXON
NCSoft
Electronic Arts
Bluehole
Mixi Inc.
SQUARE ENIX
ChangYou
Shanda Interactive Entertainment
GungHo Online Entertainment
Daybreak Game Company
Gamigo
Massive Multiplayer Online (MMO) Games Product Segment Include:
MMO Real-time Strategy
MMO First Person Shooter
MMO Role Play Games
Massive Multiplayer Online (MMO) Games Product Application Include:
Professional Players
Amateur Players
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Massive Multiplayer Online (MMO) Games Industry PESTEL Analysis
Chapter 3: Global Massive Multiplayer Online (MMO) Games Industry Porter's Five Forces Analysis
Chapter 4: Global Massive Multiplayer Online (MMO) Games Major Regional Market Size and Forecast Analysis
Chapter 5: Global Massive Multiplayer Online (MMO) Games Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Massive Multiplayer Online (MMO) Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Massive Multiplayer Online (MMO) Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Massive Multiplayer Online (MMO) Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Massive Multiplayer Online (MMO) Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Massive Multiplayer Online (MMO) Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Massive Multiplayer Online (MMO) Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Massive Multiplayer Online (MMO) Games Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents

1 Massive Multiplayer Online (MMO) Games Market Overview

1.1 Product Definition and Statistical Scope

1.2 Massive Multiplayer Online (MMO) Games Product by Type

1.2.1 Global Massive Multiplayer Online (MMO) Games Market Size by Type, 2023 VS 2024 VS 2030

1.2.2 MMO Real-time Strategy

1.2.3 MMO First Person Shooter

1.2.4 MMO Role Play Games

1.3 Massive Multiplayer Online (MMO) Games Product by Application

1.3.1 Global Massive Multiplayer Online (MMO) Games Market Size by Application, 2023 VS 2024 VS 2030

1.3.2 Professional Players

1.3.3 Amateur Players

1.4 Global Massive Multiplayer Online (MMO) Games Market Revenue Analysis (2019-2030)

1.5 Massive Multiplayer Online (MMO) Games Market Development Status and Trends

1.5.1 Massive Multiplayer Online (MMO) Games Industry Development Status Analysis

1.5.2 Massive Multiplayer Online (MMO) Games Industry Development Trends Analysis

2 Massive Multiplayer Online (MMO) Games Market PESTEL Analysis

2.1 Political Factors Analysis

2.2 Economic Factors Analysis

2.3 Social Factors Analysis

2.4 Technological Factors Analysis

2.5 Environmental Factors Analysis

2.6 Legal Factors Analysis

3 Massive Multiplayer Online (MMO) Games Market Porter's Five Forces Analysis

3.1 Competitive Rivalry

3.2 Threat of New Entrants

3.3 Bargaining Power of Suppliers

3.4 Bargaining Power of Buyers

3.5 Threat of Substitutes

4 Global Massive Multiplayer Online (MMO) Games Market Analysis by Regions

4.1 Massive Multiplayer Online (MMO) Games Overall Market: 2023 VS 2024 VS 2030

4.2 Global Massive Multiplayer Online (MMO) Games Revenue and Forecast Analysis (2019-2030)

4.2.1 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Region (2019-2024)

4.2.2 Global Massive Multiplayer Online (MMO) Games Revenue Forecast by Region (2025-2030)

5 Global Massive Multiplayer Online (MMO) Games Market Size by Type and Application

5.1 Global Massive Multiplayer Online (MMO) Games Market Size by Type

5.2 Global Massive Multiplayer Online (MMO) Games Market Size by Application

6 North America

6.1 North America Massive Multiplayer Online (MMO) Games Market Size and Growth Rate Analysis (2019-2030)

6.2 North America Key Manufacturers Analysis

6.3 North America Massive Multiplayer Online (MMO) Games Market Size by Type

6.4 North America Massive Multiplayer Online (MMO) Games Market Size by Application

6.5 North America Massive Multiplayer Online (MMO) Games Market Size by Country

6.5.1 US

6.5.2 Canada

7 Europe

7.1 Europe Massive Multiplayer Online (MMO) Games Market Size and Growth Rate Analysis (2019-2030)

7.2 Europe Key Manufacturers Analysis

7.3 Europe Massive Multiplayer Online (MMO) Games Market Size by Type

7.4 Europe Massive Multiplayer Online (MMO) Games Market Size by Application

7.5 Europe Massive Multiplayer Online (MMO) Games Market Size by Country

7.5.1 Germany

7.5.2 France

7.5.3 United Kingdom

7.5.4 Italy

7.5.5 Spain

7.5.6 Benelux

8 China

8.1 China Massive Multiplayer Online (MMO) Games Market Size and Growth Rate Analysis (2019-2030)

8.2 China Key Manufacturers Analysis

8.3 China Massive Multiplayer Online (MMO) Games Market Size by Type

8.4 China Massive Multiplayer Online (MMO) Games Market Size by Application

9 APAC (excl. China)

9.1 APAC (excl. China) Massive Multiplayer Online (MMO) Games Market Size and Growth Rate Analysis (2019-2030)

9.2 APAC (excl. China) Key Manufacturers Analysis

9.3 APAC (excl. China) Massive Multiplayer Online (MMO) Games Market Size by Type

9.4 APAC (excl. China) Massive Multiplayer Online (MMO) Games Market Size by Application

9.5 APAC (excl. China) Massive Multiplayer Online (MMO) Games Market Size by Country

9.5.1 Japan

9.5.2 South Korea

9.5.3 India

9.5.4 Australia

9.5.5 Indonesia

9.5.6 Vietnam

9.5.7 Malaysia

9.5.8 Thailand

10 Latin America

10.1 Latin America Massive Multiplayer Online (MMO) Games Market Size and Growth Rate Analysis (2019-2030)

10.2 Latin America Key Manufacturers Analysis

10.3 Latin America Massive Multiplayer Online (MMO) Games Market Size by Type

10.4 Latin America Massive Multiplayer Online (MMO) Games Market Size by Application

10.5 Latin America Massive Multiplayer Online (MMO) Games Market Size by Country

10.5.1 Mecixo

10.5.2 Brazil

11 Middle East & Africa

11.1 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size and Growth Rate Analysis (2019-2030)

11.2 Middle East & Africa Key Manufacturers Analysis

11.3 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size by Type

11.4 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size by Application

11.5 Middle East & Africa Massive Multiplayer Online (MMO) Games Market Size by Country

11.5.1 Saudi Arabia

11.5.2 South Africa

12 Market Competition by Manufacturers

12.1 Global Massive Multiplayer Online (MMO) Games Market Revenue by Key Manufacturers (2020-2024)

12.2 Massive Multiplayer Online (MMO) Games Competitive Landscape Analysis and Market Dynamic

12.2.1 Massive Multiplayer Online (MMO) Games Competitive Landscape Analysis

12.2.2 Global Key Manufacturers Headquarter and Key Area Sales

12.2.3 Market Dynamic

13 Key Companies Analysis

13.1 Tencent

13.1.1 Tencent Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.1.2 Tencent Massive Multiplayer Online (MMO) Games Product Portfolio

13.1.3 Tencent Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.2 NetEase

13.2.1 NetEase Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.2.2 NetEase Massive Multiplayer Online (MMO) Games Product Portfolio

13.2.3 NetEase Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.3 Activision Blizzard

13.3.1 Activision Blizzard Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.3.2 Activision Blizzard Massive Multiplayer Online (MMO) Games Product Portfolio

13.3.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.4 Supercell

13.4.1 Supercell Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.4.2 Supercell Massive Multiplayer Online (MMO) Games Product Portfolio

13.4.3 Supercell Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.5 NEXON

13.5.1 NEXON Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.5.2 NEXON Massive Multiplayer Online (MMO) Games Product Portfolio

13.5.3 NEXON Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.6 NCSoft

13.6.1 NCSoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.6.2 NCSoft Massive Multiplayer Online (MMO) Games Product Portfolio

13.6.3 NCSoft Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.7 Electronic Arts

13.7.1 Electronic Arts Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.7.2 Electronic Arts Massive Multiplayer Online (MMO) Games Product Portfolio

13.7.3 Electronic Arts Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.8 Bluehole

13.8.1 Bluehole Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.8.2 Bluehole Massive Multiplayer Online (MMO) Games Product Portfolio

13.8.3 Bluehole Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.9 Mixi Inc.

13.9.1 Mixi Inc. Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.9.2 Mixi Inc. Massive Multiplayer Online (MMO) Games Product Portfolio

13.9.3 Mixi Inc. Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.10 SQUARE ENIX

13.10.1 SQUARE ENIX Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.10.2 SQUARE ENIX Massive Multiplayer Online (MMO) Games Product Portfolio

13.10.3 SQUARE ENIX Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.11 ChangYou

13.11.1 ChangYou Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.11.2 ChangYou Massive Multiplayer Online (MMO) Games Product Portfolio

13.11.3 ChangYou Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.12 Shanda Interactive Entertainment

13.12.1 Shanda Interactive Entertainment Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.12.2 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Product Portfolio

13.12.3 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.13 GungHo Online Entertainment

13.13.1 GungHo Online Entertainment Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.13.2 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Product Portfolio

13.13.3 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.14 Daybreak Game Company

13.14.1 Daybreak Game Company Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.14.2 Daybreak Game Company Massive Multiplayer Online (MMO) Games Product Portfolio

13.14.3 Daybreak Game Company Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.15 Gamigo

13.15.1 Gamigo Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.15.2 Gamigo Massive Multiplayer Online (MMO) Games Product Portfolio

13.15.3 Gamigo Massive Multiplayer Online (MMO) Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

14 Industry Chain Analysis

14.1 Massive Multiplayer Online (MMO) Games Industry Chain Analysis

14.2 Massive Multiplayer Online (MMO) Games Industry Raw Material and Suppliers Analysis

14.2.1 Upstream Key Raw Material Supply Analysis

14.2.2 Raw Material Suppliers and Contact Information

14.3 Massive Multiplayer Online (MMO) Games Typical Downstream Customers

14.4 Massive Multiplayer Online (MMO) Games Sales Channel Analysis

15 Research Findings and Conclusion

16 Methodology and Data Source

16.1 Methodology/Research Approach

16.2 Research Scope

16.3 Benchmarks and Assumptions

16.4 Date Source

16.4.1 Primary Sources

16.4.2 Secondary Sources

16.5 Data Cross Validation

16.6 Disclaimer


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Publisher: DIResearch