Research Summary
PC gaming peripherals are specialized hardware devices designed to enhance the gaming experience on personal computers. These peripherals include items like gaming mice, mechanical keyboards, gaming headsets, gaming controllers, and gaming-specific monitors. They are typically optimized for performance, precision, and customization, offering features such as programmable buttons, high-resolution sensors, mechanical key switches, surround sound audio, and high refresh rates. PC gaming peripherals are highly sought after by gamers for their ability to improve accuracy, speed, and overall immersion in video games. They cater to a wide range of gaming genres and are essential for professional gamers, e-sports enthusiasts, and casual players looking to elevate their gameplay.
According to DIResearch's in-depth investigation and research, the global PC Gaming Peripheral market size will reach US$ Million in 2024, and is expected to reach US$ Million in 2030, with a CAGR of % (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be US$ Million, accounting for approximately % of the world. It is expected to reach US$ Million in 2030, and the global share will reach %.
The major global manufacturers of PC Gaming Peripheral include Logitech G, Razer, Turtle Beach, Sennheiser, Corsair, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of PC Gaming Peripheral. Focus on analysing the market share, product portfolio, prices, sales volume, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global PC Gaming Peripheral market. The report data covers historical data from 2019 to 2023, based year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the PC Gaming Peripheral market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of PC Gaming Peripheral industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy. ? ?
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of PC Gaming Peripheral Include:
Logitech G
Razer
Turtle Beach
Sennheiser
Corsair
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
PC Gaming Peripheral Product Segment Include:
Headsets
Mice
Keyboards
Others
PC Gaming Peripheral Product Application Include:
Online Sales
Offline Sales
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global PC Gaming Peripheral Industry PESTEL Analysis
Chapter 3: Global PC Gaming Peripheral Industry Porter's Five Forces Analysis
Chapter 4: Global PC Gaming Peripheral Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis
Chapter 5: Global PC Gaming Peripheral Market Size and Forecast by Type and Application Analysis
Chapter 6: North America PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global PC Gaming Peripheral Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents 1 PC Gaming Peripheral Market Overview 1.1 Product Definition and Statistical Scope 1.2 PC Gaming Peripheral Product by Type 1.2.1 Global PC Gaming Peripheral Market Size by Type, 2023 VS 2024 VS 2030 1.2.2 Headsets 1.2.3 Mice 1.2.4 Keyboards 1.2.5 Others 1.3 PC Gaming Peripheral Product by Application 1.3.1 Global PC Gaming Peripheral Market Size by Application, 2023 VS 2024 VS 2030 1.3.2 Online Sales 1.3.3 Offline Sales 1.4 Global PC Gaming Peripheral Market Revenue and Sales Analysis 1.4.1 Global PC Gaming Peripheral Market Size Analysis (2019-2030) 1.4.2 Global PC Gaming Peripheral Market Sales Analysis (2019-2030) 1.4.3 Global PC Gaming Peripheral Market Sales Price Trend Analysis (2019-2030) 1.5 PC Gaming Peripheral Market Development Status and Trends 1.5.1 PC Gaming Peripheral Industry Development Status Analysis 1.5.2 PC Gaming Peripheral Industry Development Trends Analysis 2 PC Gaming Peripheral Market PESTEL Analysis 2.1 Political Factors Analysis 2.2 Economic Factors Analysis 2.3 Social Factors Analysis 2.4 Technological Factors Analysis 2.5 Environmental Factors Analysis 2.6 Legal Factors Analysis 3 PC Gaming Peripheral Market Porter's Five Forces Analysis 3.1 Competitive Rivalry 3.2 Threat of New Entrants 3.3 Bargaining Power of Suppliers 3.4 Bargaining Power of Buyers 3.5 Threat of Substitutes 4 Global PC Gaming Peripheral Market Analysis by Regions 4.1 PC Gaming Peripheral Overall Market: 2023 VS 2024 VS 2030 4.2 Global PC Gaming Peripheral Revenue and Forecast Analysis (2019-2030) 4.2.1 Global PC Gaming Peripheral Revenue and Market Share by Region (2019-2024) 4.2.2 Global PC Gaming Peripheral Revenue Forecast by Region (2025-2030) 4.3 Global PC Gaming Peripheral Sales and Forecast Analysis (2019-2030) 4.3.1 Global PC Gaming Peripheral Sales and Market Share by Region (2019-2024) 4.3.2 Global PC Gaming Peripheral Sales Forecast by Region (2025-2030) 4.4 Global PC Gaming Peripheral Sales Price Trend Analysis (2019-2030) 5 Global PC Gaming Peripheral Market Size by Type and Application 5.1 Global PC Gaming Peripheral Market Size by Type 5.1.1 Global PC Gaming Peripheral Revenue and Forecast Analysis by Type (2019-2030) 5.1.2 Global PC Gaming Peripheral Sales and Forecast Analysis by Type (2019-2030) 5.2 Global PC Gaming Peripheral Market Size by Application 5.2.1 Global PC Gaming Peripheral Revenue and Forecast Analysis by Application (2019-2030) 5.2.2 Global PC Gaming Peripheral Sales and Forecast Analysis by Application (2019-2030) 6 North America 6.1 North America PC Gaming Peripheral Market Size and Growth Rate Analysis (2019-2030) 6.2 North America Key Manufacturers Analysis 6.3 North America PC Gaming Peripheral Market Size by Type 6.3.1 North America PC Gaming Peripheral Sales by Type (2019-2030) 6.3.2 North America PC Gaming Peripheral Revenue by Type (2019-2030) 6.4 North America PC Gaming Peripheral Market Size by Application 6.4.1 North America PC Gaming Peripheral Sales by Application (2019-2030) 6.4.2 North America PC Gaming Peripheral Revenue by Application (2019-2030) 6.5 North America PC Gaming Peripheral Market Size by Country 6.5.1 US 6.5.2 Canada 7 Europe 7.1 Europe PC Gaming Peripheral Market Size and Growth Rate Analysis (2019-2030) 7.2 Europe Key Manufacturers Analysis 7.3 Europe PC Gaming Peripheral Market Size by Type 7.3.1 Europe PC Gaming Peripheral Sales by Type (2019-2030) 7.3.2 Europe PC Gaming Peripheral Revenue by Type (2019-2030) 7.4 Europe PC Gaming Peripheral Market Size by Application 7.4.1 Europe PC Gaming Peripheral Sales by Application (2019-2030) 7.4.2 ? Europe PC Gaming Peripheral Revenue by Application (2019-2030) 7.5 Europe PC Gaming Peripheral Market Size by Country 7.5.1 Germany 7.5.2 France 7.5.3 United Kingdom 7.5.4 Italy 7.5.5 Spain 7.5.6 Benelux 8 China 8.1 China PC Gaming Peripheral Market Size and Growth Rate Analysis (2019-2030) 8.2 China Key Manufacturers Analysis 8.3 China PC Gaming Peripheral Market Size by Type 8.3.1 China PC Gaming Peripheral Sales by Type (2019-2030) 8.3.2 China PC Gaming Peripheral Revenue by Type (2019-2030) 8.4 China PC Gaming Peripheral Market Size by Application 8.4.1 China PC Gaming Peripheral Sales by Application (2019-2030) 8.4.2 China PC Gaming Peripheral Revenue by Application (2019-2030) 9 APAC (excl. China) 9.1 APAC (excl. China) PC Gaming Peripheral Market Size and Growth Rate Analysis (2019-2030) 9.2 APAC (excl. China) Key Manufacturers Analysis 9.3 APAC (excl. China) PC Gaming Peripheral Market Size by Type 9.3.1 APAC (excl. China) PC Gaming Peripheral Sales by Type (2019-2030) 9.3.2 APAC (excl. China) PC Gaming Peripheral Revenue by Type (2019-2030) 9.4 APAC (excl. China) PC Gaming Peripheral Market Size by Application 9.4.1 APAC (excl. China) PC Gaming Peripheral Sales by Application (2019-2030) 9.4.2 APAC (excl. China) PC Gaming Peripheral Revenue by Application (2019-2030) 9.5 APAC (excl. China) PC Gaming Peripheral Market Size by Country 9.5.1 Japan 9.5.2 South Korea 9.5.3 India 9.5.4 Australia 9.5.5 Indonesia 9.5.6 Vietnam 9.5.7 Malaysia 9.5.8 Thailand 10 Latin America 10.1 Latin America PC Gaming Peripheral Market Size and Growth Rate Analysis (2019-2030) 10.2 Latin America Key Manufacturers Analysis 10.3 Latin America PC Gaming Peripheral Market Size by Type 10.3.1 Latin America PC Gaming Peripheral Sales by Type (2019-2030) 10.3.2 Latin America PC Gaming Peripheral Revenue by Type (2019-2030) 10.4 Latin America PC Gaming Peripheral Market Size by Application 10.4.1 Latin America PC Gaming Peripheral Sales by Application (2019-2030) 10.4.2 Latin America PC Gaming Peripheral Revenue by Application (2019-2030) 10.5 Latin America PC Gaming Peripheral Market Size by Country 10.5.1 Mexico 10.5.2 Brazil 11 Middle East & Africa 11.1 Middle East & Africa PC Gaming Peripheral Market Size and Growth Rate Analysis (2019-2030) 11.2 Middle East & Africa Key Manufacturers Analysis 11.3 Middle East & Africa PC Gaming Peripheral Market Size by Type 11.3.1 Middle East & Africa PC Gaming Peripheral Sales by Type (2019-2030) 11.3.2 Middle East & Africa PC Gaming Peripheral Revenue by Type (2019-2030) 11.4 Middle East & Africa PC Gaming Peripheral Market Size by Application 11.4.1 Middle East & Africa PC Gaming Peripheral Sales by Application (2019-2030) 11.4.2 Middle East & Africa PC Gaming Peripheral Revenue by Application (2019-2030) 11.5 Middle East & Africa PC Gaming Peripheral Market Size by Country 11.5.1 Saudi Arabia 11.5.2 South Africa 12 Competition by Manufacturers 12.1 Global PC Gaming Peripheral Market Sales, Revenue and Price by Key Manufacturers (2020-2024) 12.1.1 Global PC Gaming Peripheral Market Sales by Key Manufacturers (2020-2024) 12.1.2 Global PC Gaming Peripheral Market Revenue by Key Manufacturers (2020-2024) 12.1.3 Global PC Gaming Peripheral Average Sales Price by Manufacturers (2020-2024) 12.2 PC Gaming Peripheral Competitive Landscape Analysis and Market Dynamic 12.2.1 PC Gaming Peripheral Competitive Landscape Analysis 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales 12.2.3 Market Dynamic 13 Key Companies Analysis 13.1 Logitech G 13.1.1 Logitech G Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.1.2 Logitech G PC Gaming Peripheral Product Portfolio 13.1.3 Logitech G PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.2 Razer 13.2.1 Razer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.2.2 Razer PC Gaming Peripheral Product Portfolio 13.2.3 Razer PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.3 Turtle Beach 13.3.1 Turtle Beach Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.3.2 Turtle Beach PC Gaming Peripheral Product Portfolio 13.3.3 Turtle Beach PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.4 Sennheiser 13.4.1 Sennheiser Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.4.2 Sennheiser PC Gaming Peripheral Product Portfolio 13.4.3 Sennheiser PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.5 Corsair 13.5.1 Corsair Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.5.2 Corsair PC Gaming Peripheral Product Portfolio 13.5.3 Corsair PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.6 Plantronics 13.6.1 Plantronics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.6.2 Plantronics PC Gaming Peripheral Product Portfolio 13.6.3 Plantronics PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.7 SteelSeries 13.7.1 SteelSeries Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.7.2 SteelSeries PC Gaming Peripheral Product Portfolio 13.7.3 SteelSeries PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.8 Mad Catz 13.8.1 Mad Catz Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.8.2 Mad Catz PC Gaming Peripheral Product Portfolio 13.8.3 Mad Catz PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.9 ROCCAT 13.9.1 ROCCAT Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.9.2 ROCCAT PC Gaming Peripheral Product Portfolio 13.9.3 ROCCAT PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.10 QPAD 13.10.1 QPAD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.10.2 QPAD PC Gaming Peripheral Product Portfolio 13.10.3 QPAD PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.11 Thrustmaster 13.11.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.11.2 Thrustmaster PC Gaming Peripheral Product Portfolio 13.11.3 Thrustmaster PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.12 HyperX 13.12.1 HyperX Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.12.2 HyperX PC Gaming Peripheral Product Portfolio 13.12.3 HyperX PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.13 Tt eSPORTS 13.13.1 Tt eSPORTS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.13.2 Tt eSPORTS PC Gaming Peripheral Product Portfolio 13.13.3 Tt eSPORTS PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.14 Cooler Master 13.14.1 Cooler Master Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.14.2 Cooler Master PC Gaming Peripheral Product Portfolio 13.14.3 Cooler Master PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.15 ZOWIE 13.15.1 ZOWIE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.15.2 ZOWIE PC Gaming Peripheral Product Portfolio 13.15.3 ZOWIE PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.16 Sharkoon 13.16.1 Sharkoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.16.2 Sharkoon PC Gaming Peripheral Product Portfolio 13.16.3 Sharkoon PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 13.17 Trust 13.17.1 Trust Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.17.2 Trust PC Gaming Peripheral Product Portfolio 13.17.3 Trust PC Gaming Peripheral Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2020-2024) 14 Industry Chain Analysis 14.1 PC Gaming Peripheral Industry Chain Analysis 14.2 PC Gaming Peripheral Industry Upstream Supply Analysis 14.2.1 Upstream Key Raw Material Supply Analysis 14.2.2 Raw Material Suppliers and Contact Information 14.3 PC Gaming Peripheral Typical Downstream Customers 14.4 PC Gaming Peripheral Sales Channel Analysis 15 Research Findings and Conclusion 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.2 Research Scope 16.3 Benchmarks and Assumptions 16.4 Date Source 16.4.1 Primary Sources 16.4.2 Secondary Sources 16.5 Data Cross Validation 16.6 Disclaimer
Publisher: DIResearch
Related Reports
- Global Electrical Equipment Market (2024 Edition): Analysis By Product Type (Transmission and Distribution Equipment, Power Generation Equipment, Lighting Equipment, Wiring Devices and Electrical Accessories and Other Product Types), By End User, By Region, By Country: Market Insights and Forecast (2020-2030).
- Millimeter Wave Technology Market by License Type (Fully Licensed, Light Licensed, Unlicensed), Product, Component, Frequency Band, End User, and Geography - Global Industry Analysis, Opportunities and Forecast up to 2030
- Grow Lights Market by Installation Type (Retrofit Installations, New Installations), Light Source, Offering, Cultivated Plant, Spectrum, Sales Channel, Application, , and Geography - Global Industry Analysis, Opportunities and Forecast up to 2030
- Semiconductor & IC Packaging Materials Market by Type (Bonding Wires, Ceramic Packages, Die Attach Materials, Encapsulation Resins, Leadframes, Organic Substrate, Solder Balls, Thermal Interface Materials, Underfill Materials), Packaging Technology, End User, and Geography - Global Industry Analysis, Opportunities and Forecast up to 2030
- 2024-2029 Global Electronic Packaging Materials Outlook Market Size, Share & Trends Analysis Report By Player, Type, Application and Region
Why Market Study Report?
- Best Price for Reports
- Large Report Database
- Easily Customize Reports
- 24/7 Email & Phone Support