Global Recreation Management Software Market Size was estimated at USD 1247.87 million in 2022 and is projected to reach USD 2832.41 million by 2028, exhibiting a CAGR of 12.42% during the forecast period.
Global Recreation Management Software Market Overview:
Global Recreation Management Software Market Report 2022 comes with the extensive industry analysis development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2022-2028.This research study of Recreation Management Software involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.
Scope of the Recreation Management Software Market
The Recreation Management Software Market Research report incorporate value chain analysis for each of the product type. Value chain analysis offers in depth information about value addition at each stage.The study includes drivers and restraints for Recreation Management Software Market along with their impact on demand during the forecast period. The study also provides key market indicators affecting thegrowth of the market. Research report includes major key player analysis with shares of each player inside market, growth rate and market attractiveness in different endusers/regions. Our study Recreation Management Software Market helps user to make precise decision in order to expand their market presence and increase market share.
Impact of COVID-19 on Recreation Management Software Market
Report covers Impact of Coronavirus COVID-19: Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Recreation Management Software market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.
Global Recreation Management Software Market Segmentation
Global Recreation Management Software Market Research report comprises of Porter's five forces analysis to do the detail study about its each segmentation like Product segmentation, End user/application segment analysis and Major key players analysis mentioned as below;
By Type, Recreation Management Software market has been segmented into:
Venue Management
Registrations and Membership Management
Ticketing and Event Management
Others
By Application, Recreation Management Software market has been segmented into:
Community Parks
Recreation Departments
Healthcare and Wellness
Education and Academics
Sports Training Center
Others
Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
Asia-Pacific (China, India, Japan, Singapore, Australia, New Zealand, Rest of APAC)
South America (Brazil, Argentina, Rest of SA)
Middle East & Africa (Turkey, Saudi Arabia, Iran, UAE, Africa, Rest of MEA)
Competitive Landscape:
Competitive analysis is the study of strength and weakness, market investment, market share, market sales volume, market trends of major players in the market.The Recreation Management Software market study focused on including all the primary level, secondary level and tertiary level competitors in the report. The data generated by conducting the primary and secondary research.The report covers detail analysis of driver, constraints and scope for new players entering the Recreation Management Software market.
Top Key Players Covered in Recreation Management Software market are:
PerfectMind
EZFacility
Yardi System
Active Network
Civicplus
Legend Recreation Software
Jarvis Corporation
Daxko
RecDesk
MyRec
Dash Platform
Vermont Systems
InnoSoft Fusion
Objective to buy this Report:
1. Recreation Management Software analysis predicts the representation of this market, supply and demand, capacity, detailed investigations, etc.
2. Even the report, along with the international series, conducts an in-depth study of rules, policies and current policy.
3. In addition, additional factors are mentioned: imports, arrangement of commodity prices for the market, supply and demand of industry products, major manufacturers.
4. The report starts with Recreation Management Software market statistics and moves to important points, with dependent markets categorized by market trend by application.
5. Applications of market may also be assessed based on their performances.
6. Other market attributes, such as future aspects, limitations and growth for all departments.
Chapter 1: Introduction 1.1 Research Objectives 1.2 Research Methodology 1.3 Research Process 1.4 Scope and Coverage 1.4.1 Market Definition 1.4.2 Key Questions Answered 1.5 Market Segmentation Chapter 2:Executive Summary Chapter 3:Growth Opportunities By Segment 3.1 By Type 3.2 By Application Chapter 4: Market Landscape 4.1 Porter's Five Forces Analysis 4.1.1 Bargaining Power of Supplier 4.1.2 Threat of New Entrants 4.1.3 Threat of Substitutes 4.1.4 Competitive Rivalry 4.1.5 Bargaining Power Among Buyers 4.2 Industry Value Chain Analysis 4.3 Market Dynamics 4.3.1 Drivers 4.3.2 Restraints 4.3.3 Opportunities 4.5.4 Challenges 4.4 Pestle Analysis 4.5 Technological Roadmap 4.6 Regulatory Landscape 4.7 SWOT Analysis 4.8 Price Trend Analysis 4.9 Patent Analysis 4.10 Analysis of the Impact of Covid-19 4.10.1 Impact on the Overall Market 4.10.2 Impact on the Supply Chain 4.10.3 Impact on the Key Manufacturers 4.10.4 Impact on the Pricing Chapter 5: Recreation Management Software Market by Type 5.1 Recreation Management Software Market Overview Snapshot and Growth Engine 5.2 Recreation Management Software Market Overview 5.3 Venue Management 5.3.1 Introduction and Market Overview 5.3.2 Historic and Forecasted Market Size (2016-2028F) 5.3.3 Key Market Trends, Growth Factors and Opportunities 5.3.4 Venue Management: Geographic Segmentation 5.4 Registrations and Membership Management 5.4.1 Introduction and Market Overview 5.4.2 Historic and Forecasted Market Size (2016-2028F) 5.4.3 Key Market Trends, Growth Factors and Opportunities 5.4.4 Registrations and Membership Management: Geographic Segmentation 5.5 Ticketing and Event Management 5.5.1 Introduction and Market Overview 5.5.2 Historic and Forecasted Market Size (2016-2028F) 5.5.3 Key Market Trends, Growth Factors and Opportunities 5.5.4 Ticketing and Event Management: Geographic Segmentation 5.6 Others 5.6.1 Introduction and Market Overview 5.6.2 Historic and Forecasted Market Size (2016-2028F) 5.6.3 Key Market Trends, Growth Factors and Opportunities 5.6.4 Others: Geographic Segmentation Chapter 6: Recreation Management Software Market by Application 6.1 Recreation Management Software Market Overview Snapshot and Growth Engine 6.2 Recreation Management Software Market Overview 6.3 Community Parks 6.3.1 Introduction and Market Overview 6.3.2 Historic and Forecasted Market Size (2016-2028F) 6.3.3 Key Market Trends, Growth Factors and Opportunities 6.3.4 Community Parks: Geographic Segmentation 6.4 Recreation Departments 6.4.1 Introduction and Market Overview 6.4.2 Historic and Forecasted Market Size (2016-2028F) 6.4.3 Key Market Trends, Growth Factors and Opportunities 6.4.4 Recreation Departments: Geographic Segmentation 6.5 Healthcare and Wellness 6.5.1 Introduction and Market Overview 6.5.2 Historic and Forecasted Market Size (2016-2028F) 6.5.3 Key Market Trends, Growth Factors and Opportunities 6.5.4 Healthcare and Wellness: Geographic Segmentation 6.6 Education and Academics 6.6.1 Introduction and Market Overview 6.6.2 Historic and Forecasted Market Size (2016-2028F) 6.6.3 Key Market Trends, Growth Factors and Opportunities 6.6.4 Education and Academics: Geographic Segmentation 6.7 Sports Training Center 6.7.1 Introduction and Market Overview 6.7.2 Historic and Forecasted Market Size (2016-2028F) 6.7.3 Key Market Trends, Growth Factors and Opportunities 6.7.4 Sports Training Center: Geographic Segmentation 6.8 Others 6.8.1 Introduction and Market Overview 6.8.2 Historic and Forecasted Market Size (2016-2028F) 6.8.3 Key Market Trends, Growth Factors and Opportunities 6.8.4 Others: Geographic Segmentation Chapter 7: Company Profiles and Competitive Analysis 7.1 Competitive Landscape 7.1.1 Competitive Positioning 7.1.2 Recreation Management Software Sales and Market Share By Players 7.1.3 Industry BCG Matrix 7.1.4 Heat Map Analysis 7.1.5 Recreation Management Software Industry Concentration Ratio (CR5 and HHI) 7.1.6 Top 5 Recreation Management Software Players Market Share 7.1.7 Mergers and Acquisitions 7.1.8 Business Strategies By Top Players 7.2 PERFECTMIND 7.2.1 Company Overview 7.2.2 Key Executives 7.2.3 Company Snapshot 7.2.4 Operating Business Segments 7.2.5 Product Portfolio 7.2.6 Business Performance 7.2.7 Key Strategic Moves and Recent Developments 7.2.8 SWOT Analysis 7.3 EZFACILITY 7.4 YARDI SYSTEM 7.5 ACTIVE NETWORK 7.6 CIVICPLUS 7.7 LEGEND RECREATION SOFTWARE 7.8 JARVIS CORPORATION 7.9 DAXKO 7.10 RECDESK 7.11 MYREC 7.12 DASH PLATFORM 7.13 VERMONT SYSTEMS 7.14 INNOSOFT FUSION Chapter 8: Global Recreation Management Software Market Analysis, Insights and Forecast, 2016-2028 8.1 Market Overview 8.2 Historic and Forecasted Market Size By Type 8.2.1 Venue Management 8.2.2 Registrations and Membership Management 8.2.3 Ticketing and Event Management 8.2.4 Others 8.3 Historic and Forecasted Market Size By Application 8.3.1 Community Parks 8.3.2 Recreation Departments 8.3.3 Healthcare and Wellness 8.3.4 Education and Academics 8.3.5 Sports Training Center 8.3.6 Others Chapter 9: North America Recreation Management Software Market Analysis, Insights and Forecast, 2016-2028 9.1 Key Market Trends, Growth Factors and Opportunities 9.2 Impact of Covid-19 9.3 Key Players 9.4 Key Market Trends, Growth Factors and Opportunities 9.4 Historic and Forecasted Market Size By Type 9.4.1 Venue Management 9.4.2 Registrations and Membership Management 9.4.3 Ticketing and Event Management 9.4.4 Others 9.5 Historic and Forecasted Market Size By Application 9.5.1 Community Parks 9.5.2 Recreation Departments 9.5.3 Healthcare and Wellness 9.5.4 Education and Academics 9.5.5 Sports Training Center 9.5.6 Others 9.6 Historic and Forecast Market Size by Country 9.6.1 U.S. 9.6.2 Canada 9.6.3 Mexico Chapter 10: Europe Recreation Management Software Market Analysis, Insights and Forecast, 2016-2028 10.1 Key Market Trends, Growth Factors and Opportunities 10.2 Impact of Covid-19 10.3 Key Players 10.4 Key Market Trends, Growth Factors and Opportunities 10.4 Historic and Forecasted Market Size By Type 10.4.1 Venue Management 10.4.2 Registrations and Membership Management 10.4.3 Ticketing and Event Management 10.4.4 Others 10.5 Historic and Forecasted Market Size By Application 10.5.1 Community Parks 10.5.2 Recreation Departments 10.5.3 Healthcare and Wellness 10.5.4 Education and Academics 10.5.5 Sports Training Center 10.5.6 Others 10.6 Historic and Forecast Market Size by Country 10.6.1 Germany 10.6.2 U.K. 10.6.3 France 10.6.4 Italy 10.6.5 Russia 10.6.6 Spain 10.6.7 Rest of Europe Chapter 11: Asia-Pacific Recreation Management Software Market Analysis, Insights and Forecast, 2016-2028 11.1 Key Market Trends, Growth Factors and Opportunities 11.2 Impact of Covid-19 11.3 Key Players 11.4 Key Market Trends, Growth Factors and Opportunities 11.4 Historic and Forecasted Market Size By Type 11.4.1 Venue Management 11.4.2 Registrations and Membership Management 11.4.3 Ticketing and Event Management 11.4.4 Others 11.5 Historic and Forecasted Market Size By Application 11.5.1 Community Parks 11.5.2 Recreation Departments 11.5.3 Healthcare and Wellness 11.5.4 Education and Academics 11.5.5 Sports Training Center 11.5.6 Others 11.6 Historic and Forecast Market Size by Country 11.6.1 China 11.6.2 India 11.6.3 Japan 11.6.4 Singapore 11.6.5 Australia 11.6.6 New Zealand 11.6.7 Rest of APAC Chapter 12: Middle East & Africa Recreation Management Software Market Analysis, Insights and Forecast, 2016-2028 12.1 Key Market Trends, Growth Factors and Opportunities 12.2 Impact of Covid-19 12.3 Key Players 12.4 Key Market Trends, Growth Factors and Opportunities 12.4 Historic and Forecasted Market Size By Type 12.4.1 Venue Management 12.4.2 Registrations and Membership Management 12.4.3 Ticketing and Event Management 12.4.4 Others 12.5 Historic and Forecasted Market Size By Application 12.5.1 Community Parks 12.5.2 Recreation Departments 12.5.3 Healthcare and Wellness 12.5.4 Education and Academics 12.5.5 Sports Training Center 12.5.6 Others 12.6 Historic and Forecast Market Size by Country 12.6.1 Turkey 12.6.2 Saudi Arabia 12.6.3 Iran 12.6.4 UAE 12.6.5 Africa 12.6.6 Rest of MEA Chapter 13: South America Recreation Management Software Market Analysis, Insights and Forecast, 2016-2028 13.1 Key Market Trends, Growth Factors and Opportunities 13.2 Impact of Covid-19 13.3 Key Players 13.4 Key Market Trends, Growth Factors and Opportunities 13.4 Historic and Forecasted Market Size By Type 13.4.1 Venue Management 13.4.2 Registrations and Membership Management 13.4.3 Ticketing and Event Management 13.4.4 Others 13.5 Historic and Forecasted Market Size By Application 13.5.1 Community Parks 13.5.2 Recreation Departments 13.5.3 Healthcare and Wellness 13.5.4 Education and Academics 13.5.5 Sports Training Center 13.5.6 Others 13.6 Historic and Forecast Market Size by Country 13.6.1 Brazil 13.6.2 Argentina 13.6.3 Rest of SA Chapter 14 Investment Analysis Chapter 15 Analyst Viewpoint and Conclusion
Publisher: Introspective Market Research
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Global Recreation Management Software Market Size was estimated at USD 1247.87 million in 2022 and is projected to reach USD 2832.41 million by 2028.
PerfectMind,EZFacility,Yardi System,Active Network,Civicplus,Legend Recreation Software,Jarvis Corporation,Daxko,RecDesk,MyRec,Dash Platform,Vermont Systems,InnoSoft Fusion
North America,Europe,Asia-Pacific,South America,Middle East & Africa