Research Summary
Running apps are mobile applications designed to track and monitor various aspects of a user's running or jogging activities. These apps utilize the GPS capabilities of smartphones or wearable devices to record metrics such as distance covered, pace, route taken, elevation gain, and calories burned during a run. Additionally, they may offer features like audio feedback, training plans, goal setting, social sharing, and integration with music playlists or heart rate monitors. Running apps provide users with valuable insights into their workouts, helping them to analyze their performance, set and achieve fitness goals, and stay motivated. They also often include community features that allow users to connect with other runners, share experiences, and participate in challenges or virtual races. Overall, running apps offer a convenient and effective way for individuals of all fitness levels to track their running progress, improve their performance, and enjoy the benefits of a healthier lifestyle.
According to DIResearch's in-depth investigation and research, the global Running Apps market size will reach US$ Million in 2024, and is expected to reach US$ Million in 2030, with a CAGR of % (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be US$ Million, accounting for approximately % of the world. It is expected to reach US$ Million in 2030, and the global share will reach %.
The major global manufacturers of Running Apps include Nike+, Runkeeper, Runtastic, Under Armour, Sports Tracker, Codoon, Garmin, Strava, Couch to 5K (C25K) etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Running Apps. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Running Apps market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Running Apps market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Running Apps industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Running Apps Include:
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Codoon
Garmin
Strava
Couch to 5K (C25K)
Running Apps Product Segment Include:
IOS
Android
Running Apps Product Application Include:
Amateur
Professional
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Running Apps Industry PESTEL Analysis
Chapter 3: Global Running Apps Industry Porter's Five Forces Analysis
Chapter 4: Global Running Apps Major Regional Market Size and Forecast Analysis
Chapter 5: Global Running Apps Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Running Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Running Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Running Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Running Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Running Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Running Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Running Apps Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents 1 Running Apps Market Overview 1.1 Product Definition and Statistical Scope 1.2 Running Apps Product by Type 1.2.1 Global Running Apps Market Size by Type, 2023 VS 2024 VS 2030 1.2.2 IOS 1.2.3 Android 1.3 Running Apps Product by Application 1.3.1 Global Running Apps Market Size by Application, 2023 VS 2024 VS 2030 1.3.2 Amateur 1.3.3 Professional 1.4 Global Running Apps Market Revenue Analysis (2019-2030) 1.5 Running Apps Market Development Status and Trends 1.5.1 Running Apps Industry Development Status Analysis 1.5.2 Running Apps Industry Development Trends Analysis 2 Running Apps Market PESTEL Analysis 2.1 Political Factors Analysis 2.2 Economic Factors Analysis 2.3 Social Factors Analysis 2.4 Technological Factors Analysis 2.5 Environmental Factors Analysis 2.6 Legal Factors Analysis 3 Running Apps Market Porter's Five Forces Analysis 3.1 Competitive Rivalry 3.2 Threat of New Entrants 3.3 Bargaining Power of Suppliers 3.4 Bargaining Power of Buyers 3.5 Threat of Substitutes 4 Global Running Apps Market Analysis by Regions 4.1 Running Apps Overall Market: 2023 VS 2024 VS 2030 4.2 Global Running Apps Revenue and Forecast Analysis (2019-2030) 4.2.1 Global Running Apps Revenue and Market Share by Region (2019-2024) 4.2.2 Global Running Apps Revenue Forecast by Region (2025-2030) 5 Global Running Apps Market Size by Type and Application 5.1 Global Running Apps Market Size by Type 5.2 Global Running Apps Market Size by Application 6 North America 6.1 North America Running Apps Market Size and Growth Rate Analysis (2019-2030) 6.2 North America Key Manufacturers Analysis 6.3 North America Running Apps Market Size by Type 6.4 North America Running Apps Market Size by Application 6.5 North America Running Apps Market Size by Country 6.5.1 US 6.5.2 Canada 7 Europe 7.1 Europe Running Apps Market Size and Growth Rate Analysis (2019-2030) 7.2 Europe Key Manufacturers Analysis 7.3 Europe Running Apps Market Size by Type 7.4 Europe Running Apps Market Size by Application 7.5 Europe Running Apps Market Size by Country 7.5.1 Germany 7.5.2 France 7.5.3 United Kingdom 7.5.4 Italy 7.5.5 Spain 7.5.6 Benelux 8 China 8.1 China Running Apps Market Size and Growth Rate Analysis (2019-2030) 8.2 China Key Manufacturers Analysis 8.3 China Running Apps Market Size by Type 8.4 China Running Apps Market Size by Application 9 APAC (excl. China) 9.1 APAC (excl. China) Running Apps Market Size and Growth Rate Analysis (2019-2030) 9.2 APAC (excl. China) Key Manufacturers Analysis 9.3 APAC (excl. China) Running Apps Market Size by Type 9.4 APAC (excl. China) Running Apps Market Size by Application 9.5 APAC (excl. China) Running Apps Market Size by Country 9.5.1 Japan 9.5.2 South Korea 9.5.3 India 9.5.4 Australia 9.5.5 Indonesia 9.5.6 Vietnam 9.5.7 Malaysia 9.5.8 Thailand 10 Latin America 10.1 Latin America Running Apps Market Size and Growth Rate Analysis (2019-2030) 10.2 Latin America Key Manufacturers Analysis 10.3 Latin America Running Apps Market Size by Type 10.4 Latin America Running Apps Market Size by Application 10.5 Latin America Running Apps Market Size by Country 10.5.1 Mecixo 10.5.2 Brazil 11 Middle East & Africa 11.1 Middle East & Africa Running Apps Market Size and Growth Rate Analysis (2019-2030) 11.2 Middle East & Africa Key Manufacturers Analysis 11.3 Middle East & Africa Running Apps Market Size by Type 11.4 Middle East & Africa Running Apps Market Size by Application 11.5 Middle East & Africa Running Apps Market Size by Country 11.5.1 Saudi Arabia 11.5.2 South Africa 12 Market Competition by Manufacturers 12.1 Global Running Apps Market Revenue by Key Manufacturers (2020-2024) 12.2 Running Apps Competitive Landscape Analysis and Market Dynamic 12.2.1 Running Apps Competitive Landscape Analysis 12.2.2 Global Key Manufacturers Headquarter and Key Area Sales 12.2.3 Market Dynamic 13 Key Companies Analysis 13.1 Nike+ 13.1.1 Nike+ Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.1.2 Nike+ Running Apps Product Portfolio 13.1.3 Nike+ Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.2 Runkeeper 13.2.1 Runkeeper Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.2.2 Runkeeper Running Apps Product Portfolio 13.2.3 Runkeeper Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.3 Runtastic 13.3.1 Runtastic Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.3.2 Runtastic Running Apps Product Portfolio 13.3.3 Runtastic Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.4 Under Armour 13.4.1 Under Armour Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.4.2 Under Armour Running Apps Product Portfolio 13.4.3 Under Armour Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.5 Sports Tracker 13.5.1 Sports Tracker Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.5.2 Sports Tracker Running Apps Product Portfolio 13.5.3 Sports Tracker Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.6 Codoon 13.6.1 Codoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.6.2 Codoon Running Apps Product Portfolio 13.6.3 Codoon Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.7 Garmin 13.7.1 Garmin Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.7.2 Garmin Running Apps Product Portfolio 13.7.3 Garmin Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.8 Strava 13.8.1 Strava Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.8.2 Strava Running Apps Product Portfolio 13.8.3 Strava Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.9 Couch to 5K (C25K) 13.9.1 Couch to 5K (C25K) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.9.2 Couch to 5K (C25K) Running Apps Product Portfolio 13.9.3 Couch to 5K (C25K) Running Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 14 Industry Chain Analysis 14.1 Running Apps Industry Chain Analysis 14.2 Running Apps Industry Raw Material and Suppliers Analysis 14.2.1 Upstream Key Raw Material Supply Analysis 14.2.2 Raw Material Suppliers and Contact Information 14.3 Running Apps Typical Downstream Customers 14.4 Running Apps Sales Channel Analysis 15 Research Findings and Conclusion 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.2 Research Scope 16.3 Benchmarks and Assumptions 16.4 Date Source 16.4.1 Primary Sources 16.4.2 Secondary Sources 16.5 Data Cross Validation 16.6 Disclaimer
Publisher: DIResearch
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