Research Summary
Sim racing, short for simulated racing, is a form of motorsport that takes place in a virtual environment using simulation software and specialized racing hardware. Participants, known as sim racers, use computer simulations that accurately replicate the physics, handling characteristics, and tracks of real-life race cars. With detailed car models and lifelike track layouts, sim racing provides a realistic racing experience, allowing enthusiasts to compete against each other in multiplayer sessions or organized online races and leagues. Sim racing has become increasingly popular due to its accessibility, affordability, and the ability to compete against others from anywhere in the world, offering an engaging alternative for racing enthusiasts to hone their skills and experience the thrill of motorsport from home.
According to DIResearch's in-depth investigation and research, the global Sim Racing market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.
The major global manufacturers of Sim Racing include PXN, Logitech, BenQ, Thrustmaster, MOZA Racing, SIMAGIC, Asetek, CAMMUS, Fanatec, X-MOTION, AOC, CXC Simulations, Heusinkveld, SimXperience, GTR Simulator GTA, VIOTEK, PNS etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Sim Racing. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Sim Racing market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Sim Racing market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Sim Racing industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Sim Racing Include:
PXN
Logitech
BenQ
Thrustmaster
MOZA Racing
SIMAGIC
Asetek
CAMMUS
Fanatec
X-MOTION
AOC
CXC Simulations
Heusinkveld
SimXperience
GTR Simulator GTA
VIOTEK
PNS
Sim Racing Product Segment Include:
Wheel & Wheel Bases
Monitor
Pedals
Others
Sim Racing Product Application Include:
Professional
Amateur
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Sim Racing Industry PESTEL Analysis
Chapter 3: Global Sim Racing Industry Porter's Five Forces Analysis
Chapter 4: Global Sim Racing Major Regional Market Size and Forecast Analysis
Chapter 5: Global Sim Racing Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Sim Racing Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Sim Racing Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents 1 Sim Racing Market Overview 1.1 Product Definition and Statistical Scope 1.2 Sim Racing Product by Type 1.2.1 Global Sim Racing Market Size by Type, 2023 VS 2024 VS 2030 1.2.2 Wheel & Wheel Bases 1.2.3 Monitor 1.2.4 Pedals 1.2.5 Others 1.3 Sim Racing Product by Application 1.3.1 Global Sim Racing Market Size by Application, 2023 VS 2024 VS 2030 1.3.2 Professional 1.3.3 Amateur 1.4 Global Sim Racing Market Revenue Analysis (2019-2030) 1.5 Sim Racing Market Development Status and Trends 1.5.1 Sim Racing Industry Development Status Analysis 1.5.2 Sim Racing Industry Development Trends Analysis 2 Sim Racing Market PESTEL Analysis 2.1 Political Factors Analysis 2.2 Economic Factors Analysis 2.3 Social Factors Analysis 2.4 Technological Factors Analysis 2.5 Environmental Factors Analysis 2.6 Legal Factors Analysis 3 Sim Racing Market Porter's Five Forces Analysis 3.1 Competitive Rivalry 3.2 Threat of New Entrants 3.3 Bargaining Power of Suppliers 3.4 Bargaining Power of Buyers 3.5 Threat of Substitutes 4 Global Sim Racing Market Analysis by Regions 4.1 Sim Racing Overall Market: 2023 VS 2024 VS 2030 4.2 Global Sim Racing Revenue and Forecast Analysis (2019-2030) 4.2.1 Global Sim Racing Revenue and Market Share by Region (2019-2024) 4.2.2 Global Sim Racing Revenue Forecast by Region (2025-2030) 5 Global Sim Racing Market Size by Type and Application 5.1 Global Sim Racing Market Size by Type 5.2 Global Sim Racing Market Size by Application 6 North America 6.1 North America Sim Racing Market Size and Growth Rate Analysis (2019-2030) 6.2 North America Key Manufacturers Analysis 6.3 North America Sim Racing Market Size by Type 6.4 North America Sim Racing Market Size by Application 6.5 North America Sim Racing Market Size by Country 6.5.1 US 6.5.2 Canada 7 Europe 7.1 Europe Sim Racing Market Size and Growth Rate Analysis (2019-2030) 7.2 Europe Key Manufacturers Analysis 7.3 Europe Sim Racing Market Size by Type 7.4 Europe Sim Racing Market Size by Application 7.5 Europe Sim Racing Market Size by Country 7.5.1 Germany 7.5.2 France 7.5.3 United Kingdom 7.5.4 Italy 7.5.5 Spain 7.5.6 Benelux 8 China 8.1 China Sim Racing Market Size and Growth Rate Analysis (2019-2030) 8.2 China Key Manufacturers Analysis 8.3 China Sim Racing Market Size by Type 8.4 China Sim Racing Market Size by Application 9 APAC (excl. China) 9.1 APAC (excl. China) Sim Racing Market Size and Growth Rate Analysis (2019-2030) 9.2 APAC (excl. China) Key Manufacturers Analysis 9.3 APAC (excl. China) Sim Racing Market Size by Type 9.4 APAC (excl. China) Sim Racing Market Size by Application 9.5 APAC (excl. China) Sim Racing Market Size by Country 9.5.1 Japan 9.5.2 South Korea 9.5.3 India 9.5.4 Australia 9.5.5 Indonesia 9.5.6 Vietnam 9.5.7 Malaysia 9.5.8 Thailand 10 Latin America 10.1 Latin America Sim Racing Market Size and Growth Rate Analysis (2019-2030) 10.2 Latin America Key Manufacturers Analysis 10.3 Latin America Sim Racing Market Size by Type 10.4 Latin America Sim Racing Market Size by Application 10.5 Latin America Sim Racing Market Size by Country 10.5.1 Mecixo 10.5.2 Brazil 11 Middle East & Africa 11.1 Middle East & Africa Sim Racing Market Size and Growth Rate Analysis (2019-2030) 11.2 Middle East & Africa Key Manufacturers Analysis 11.3 Middle East & Africa Sim Racing Market Size by Type 11.4 Middle East & Africa Sim Racing Market Size by Application 11.5 Middle East & Africa Sim Racing Market Size by Country 11.5.1 Saudi Arabia 11.5.2 South Africa 12 Market Competition by Manufacturers 12.1 Global Sim Racing Market Revenue by Key Manufacturers (2020-2024) 12.2 Sim Racing Competitive Landscape Analysis and Market Dynamic 12.2.1 Sim Racing Competitive Landscape Analysis 12.2.2 Global Key Manufacturers Headquarter and Key Area Sales 12.2.3 Market Dynamic 13 Key Companies Analysis 13.1 PXN 13.1.1 PXN Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.1.2 PXN Sim Racing Product Portfolio 13.1.3 PXN Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.2 Logitech 13.2.1 Logitech Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.2.2 Logitech Sim Racing Product Portfolio 13.2.3 Logitech Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.3 BenQ 13.3.1 BenQ Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.3.2 BenQ Sim Racing Product Portfolio 13.3.3 BenQ Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.4 Thrustmaster 13.4.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.4.2 Thrustmaster Sim Racing Product Portfolio 13.4.3 Thrustmaster Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.5 MOZA Racing 13.5.1 MOZA Racing Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.5.2 MOZA Racing Sim Racing Product Portfolio 13.5.3 MOZA Racing Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.6 SIMAGIC 13.6.1 SIMAGIC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.6.2 SIMAGIC Sim Racing Product Portfolio 13.6.3 SIMAGIC Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.7 Asetek 13.7.1 Asetek Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.7.2 Asetek Sim Racing Product Portfolio 13.7.3 Asetek Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.8 CAMMUS 13.8.1 CAMMUS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.8.2 CAMMUS Sim Racing Product Portfolio 13.8.3 CAMMUS Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.9 Fanatec 13.9.1 Fanatec Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.9.2 Fanatec Sim Racing Product Portfolio 13.9.3 Fanatec Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.10 X-MOTION 13.10.1 X-MOTION Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.10.2 X-MOTION Sim Racing Product Portfolio 13.10.3 X-MOTION Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.11 AOC 13.11.1 AOC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.11.2 AOC Sim Racing Product Portfolio 13.11.3 AOC Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.12 CXC Simulations 13.12.1 CXC Simulations Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.12.2 CXC Simulations Sim Racing Product Portfolio 13.12.3 CXC Simulations Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.13 Heusinkveld 13.13.1 Heusinkveld Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.13.2 Heusinkveld Sim Racing Product Portfolio 13.13.3 Heusinkveld Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.14 SimXperience 13.14.1 SimXperience Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.14.2 SimXperience Sim Racing Product Portfolio 13.14.3 SimXperience Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.15 GTR Simulator GTA 13.15.1 GTR Simulator GTA Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.15.2 GTR Simulator GTA Sim Racing Product Portfolio 13.15.3 GTR Simulator GTA Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.16 VIOTEK 13.16.1 VIOTEK Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.16.2 VIOTEK Sim Racing Product Portfolio 13.16.3 VIOTEK Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 13.17 PNS 13.17.1 PNS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information) 13.17.2 PNS Sim Racing Product Portfolio 13.17.3 PNS Sim Racing Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024) 14 Industry Chain Analysis 14.1 Sim Racing Industry Chain Analysis 14.2 Sim Racing Industry Raw Material and Suppliers Analysis 14.2.1 Upstream Key Raw Material Supply Analysis 14.2.2 Raw Material Suppliers and Contact Information 14.3 Sim Racing Typical Downstream Customers 14.4 Sim Racing Sales Channel Analysis 15 Research Findings and Conclusion 16 Methodology and Data Source 16.1 Methodology/Research Approach 16.2 Research Scope 16.3 Benchmarks and Assumptions 16.4 Date Source 16.4.1 Primary Sources 16.4.2 Secondary Sources 16.5 Data Cross Validation 16.6 Disclaimer
Publisher: DIResearch
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