Global Video Game Music Competitive Landscape Professional Research Report 2024

Report Format: PDF   |   Report ID: 5674917   |   Published Date: July 2024   |   Pages:  170+  

Research Summary
Video game music refers to the audio content composed specifically for video games, including background music, sound effects, and other auditory elements. Video game music plays a crucial role in enhancing the gaming experience by setting the mood, evoking emotions, and providing auditory feedback to players as they interact with the game environment. Composers and sound designers create video game music to complement the game? 1/4 ?s storyline, atmosphere, and gameplay mechanics, often tailoring the music to match different game scenarios, levels, or events. Video game music encompasses a wide range of genres and styles, from orchestral scores and electronic soundtracks to ambient music and catchy chiptunes. With advancements in technology, video game music has evolved significantly over the years, becoming an integral part of the overall gaming experience and contributing to the immersive and interactive nature of modern video games.
According to DIResearch's in-depth investigation and research, the global Video Game Music market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.
The major global manufacturers of Video Game Music include Dynamedion, Hexany Audio, Moonwalk Audio, Universalmusic, Somatone, Game Music Collective Oy, 7Sounds, GL33k, Vanguard-Sound, The One Studio, Xiaoxu Music etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Video Game Music. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Video Game Music market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Video Game Music market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Video Game Music industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Video Game Music Include:
Dynamedion
Hexany Audio
Moonwalk Audio
Universalmusic
Somatone
Game Music Collective Oy
7Sounds
GL33k
Vanguard-Sound
The One Studio
Xiaoxu Music
Video Game Music Product Segment Include:
In-game Music
Out-of-game Music
Video Game Music Product Application Include:
Computer Games
Mobile Game
Console Game
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Video Game Music Industry PESTEL Analysis
Chapter 3: Global Video Game Music Industry Porter's Five Forces Analysis
Chapter 4: Global Video Game Music Major Regional Market Size and Forecast Analysis
Chapter 5: Global Video Game Music Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Video Game Music Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Video Game Music Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Video Game Music Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Video Game Music Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Video Game Music Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Video Game Music Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Video Game Music Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents

1 Video Game Music Market Overview

1.1 Product Definition and Statistical Scope

1.2 Video Game Music Product by Type

1.2.1 Global Video Game Music Market Size by Type, 2023 VS 2024 VS 2030

1.2.2 In-game Music

1.2.3 Out-of-game Music

1.3 Video Game Music Product by Application

1.3.1 Global Video Game Music Market Size by Application, 2023 VS 2024 VS 2030

1.3.2 Computer Games

1.3.3 Mobile Game

1.3.4 Console Game

1.3.5 Others

1.4 Global Video Game Music Market Revenue Analysis (2019-2030)

1.5 Video Game Music Market Development Status and Trends

1.5.1 Video Game Music Industry Development Status Analysis

1.5.2 Video Game Music Industry Development Trends Analysis

2 Video Game Music Market PESTEL Analysis

2.1 Political Factors Analysis

2.2 Economic Factors Analysis

2.3 Social Factors Analysis

2.4 Technological Factors Analysis

2.5 Environmental Factors Analysis

2.6 Legal Factors Analysis

3 Video Game Music Market Porter's Five Forces Analysis

3.1 Competitive Rivalry

3.2 Threat of New Entrants

3.3 Bargaining Power of Suppliers

3.4 Bargaining Power of Buyers

3.5 Threat of Substitutes

4 Global Video Game Music Market Analysis by Regions

4.1 Video Game Music Overall Market: 2023 VS 2024 VS 2030

4.2 Global Video Game Music Revenue and Forecast Analysis (2019-2030)

4.2.1 Global Video Game Music Revenue and Market Share by Region (2019-2024)

4.2.2 Global Video Game Music Revenue Forecast by Region (2025-2030)

5 Global Video Game Music Market Size by Type and Application

5.1 Global Video Game Music Market Size by Type

5.2 Global Video Game Music Market Size by Application

6 North America

6.1 North America Video Game Music Market Size and Growth Rate Analysis (2019-2030)

6.2 North America Key Manufacturers Analysis

6.3 North America Video Game Music Market Size by Type

6.4 North America Video Game Music Market Size by Application

6.5 North America Video Game Music Market Size by Country

6.5.1 US

6.5.2 Canada

7 Europe

7.1 Europe Video Game Music Market Size and Growth Rate Analysis (2019-2030)

7.2 Europe Key Manufacturers Analysis

7.3 Europe Video Game Music Market Size by Type

7.4 Europe Video Game Music Market Size by Application

7.5 Europe Video Game Music Market Size by Country

7.5.1 Germany

7.5.2 France

7.5.3 United Kingdom

7.5.4 Italy

7.5.5 Spain

7.5.6 Benelux

8 China

8.1 China Video Game Music Market Size and Growth Rate Analysis (2019-2030)

8.2 China Key Manufacturers Analysis

8.3 China Video Game Music Market Size by Type

8.4 China Video Game Music Market Size by Application

9 APAC (excl. China)

9.1 APAC (excl. China) Video Game Music Market Size and Growth Rate Analysis (2019-2030)

9.2 APAC (excl. China) Key Manufacturers Analysis

9.3 APAC (excl. China) Video Game Music Market Size by Type

9.4 APAC (excl. China) Video Game Music Market Size by Application

9.5 APAC (excl. China) Video Game Music Market Size by Country

9.5.1 Japan

9.5.2 South Korea

9.5.3 India

9.5.4 Australia

9.5.5 Indonesia

9.5.6 Vietnam

9.5.7 Malaysia

9.5.8 Thailand

10 Latin America

10.1 Latin America Video Game Music Market Size and Growth Rate Analysis (2019-2030)

10.2 Latin America Key Manufacturers Analysis

10.3 Latin America Video Game Music Market Size by Type

10.4 Latin America Video Game Music Market Size by Application

10.5 Latin America Video Game Music Market Size by Country

10.5.1 Mecixo

10.5.2 Brazil

11 Middle East & Africa

11.1 Middle East & Africa Video Game Music Market Size and Growth Rate Analysis (2019-2030)

11.2 Middle East & Africa Key Manufacturers Analysis

11.3 Middle East & Africa Video Game Music Market Size by Type

11.4 Middle East & Africa Video Game Music Market Size by Application

11.5 Middle East & Africa Video Game Music Market Size by Country

11.5.1 Saudi Arabia

11.5.2 South Africa

12 Market Competition by Manufacturers

12.1 Global Video Game Music Market Revenue by Key Manufacturers (2020-2024)

12.2 Video Game Music Competitive Landscape Analysis and Market Dynamic

12.2.1 Video Game Music Competitive Landscape Analysis

12.2.2 Global Key Manufacturers Headquarter and Key Area Sales

12.2.3 Market Dynamic

13 Key Companies Analysis

13.1 Dynamedion

13.1.1 Dynamedion Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.1.2 Dynamedion Video Game Music Product Portfolio

13.1.3 Dynamedion Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.2 Hexany Audio

13.2.1 Hexany Audio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.2.2 Hexany Audio Video Game Music Product Portfolio

13.2.3 Hexany Audio Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.3 Moonwalk Audio

13.3.1 Moonwalk Audio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.3.2 Moonwalk Audio Video Game Music Product Portfolio

13.3.3 Moonwalk Audio Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.4 Universalmusic

13.4.1 Universalmusic Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.4.2 Universalmusic Video Game Music Product Portfolio

13.4.3 Universalmusic Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.5 Somatone

13.5.1 Somatone Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.5.2 Somatone Video Game Music Product Portfolio

13.5.3 Somatone Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.6 Game Music Collective Oy

13.6.1 Game Music Collective Oy Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.6.2 Game Music Collective Oy Video Game Music Product Portfolio

13.6.3 Game Music Collective Oy Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.7 7Sounds

13.7.1 7Sounds Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.7.2 7Sounds Video Game Music Product Portfolio

13.7.3 7Sounds Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.8 GL33k

13.8.1 GL33k Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.8.2 GL33k Video Game Music Product Portfolio

13.8.3 GL33k Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.9 Vanguard-Sound

13.9.1 Vanguard-Sound Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.9.2 Vanguard-Sound Video Game Music Product Portfolio

13.9.3 Vanguard-Sound Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.10 The One Studio

13.10.1 The One Studio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.10.2 The One Studio Video Game Music Product Portfolio

13.10.3 The One Studio Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

13.11 Xiaoxu Music

13.11.1 Xiaoxu Music Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)

13.11.2 Xiaoxu Music Video Game Music Product Portfolio

13.11.3 Xiaoxu Music Video Game Music Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)

14 Industry Chain Analysis

14.1 Video Game Music Industry Chain Analysis

14.2 Video Game Music Industry Raw Material and Suppliers Analysis

14.2.1 Upstream Key Raw Material Supply Analysis

14.2.2 Raw Material Suppliers and Contact Information

14.3 Video Game Music Typical Downstream Customers

14.4 Video Game Music Sales Channel Analysis

15 Research Findings and Conclusion

16 Methodology and Data Source

16.1 Methodology/Research Approach

16.2 Research Scope

16.3 Benchmarks and Assumptions

16.4 Date Source

16.4.1 Primary Sources

16.4.2 Secondary Sources

16.5 Data Cross Validation

16.6 Disclaimer


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Publisher: DIResearch